A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques
L. Cormio,
T. Agostinelli,
M. Mengoni
Abstract:The digital games industry has grown exponentially due to the diversification of games and the increasing multiplicity of the user target base. The market explosion and the great variety make digital game cataloguing and classification challenging issues whose effectiveness can advance scientific research and address design, development and distribution. Firstly, the present study reviews previous cataloguing for video and serious games through systematic literature review and, joining together the findings fr… Show more
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