Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition 2017
DOI: 10.1145/3059454.3059464
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A Typology of Design Ideas

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Cited by 11 publications
(6 citation statements)
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“…Those subdisciplines ask questions aimed at understanding the processes of emergence, of conflict and consensus building, and of change or development. For example, design research has aimed to understand how solutions to ill-defined problems evolve (Buchanan, 1992;Inie & Dalsgaard, 2017), often through how designers interact with material objects, like mood boards or drawings. It makes sense to explore such questions from a wave view because it is difficult to know at what point a sketch or drawing "becomes an idea."…”
Section: Deciding Whether and When To Use A Particle Or A Wave Viewmentioning
confidence: 99%
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“…Those subdisciplines ask questions aimed at understanding the processes of emergence, of conflict and consensus building, and of change or development. For example, design research has aimed to understand how solutions to ill-defined problems evolve (Buchanan, 1992;Inie & Dalsgaard, 2017), often through how designers interact with material objects, like mood boards or drawings. It makes sense to explore such questions from a wave view because it is difficult to know at what point a sketch or drawing "becomes an idea."…”
Section: Deciding Whether and When To Use A Particle Or A Wave Viewmentioning
confidence: 99%
“…The subdisciplines of research on brainstorming, creativity, innovation, knowledge creation, design, networks, entrepreneurship, and creative work, all of which aim to study how something new comes to exist in the world, have grown around understanding the role and consequences of ideas and the processes through which ideas arise (e.g., Amabile, 1988;Burt, 2004;Fleming, Mingo, & Chen, 2007;Grimes, 2018;Guilford, 1950;Nonaka, 1994;Sutton & Hargadon, 1996). However, it is not always clear what scholars mean when they use the word "idea" (Inie & Dalsgaard, 2017;Sukhov, Magnusson, & Netz, 2019). Ideas are understood as the outcome of a creative process (Amabile, 1988)-that is, the result of purposeful effort toward generating some form of novelty (Ford, 1996;Grimes, 2018;Long-Lingo & Tepper, 2013).…”
mentioning
confidence: 99%
“…Its ultimate goal is to support the generative ideation [40,67] of a gesture-based interaction design with metaphorical meanings, while achieving both creativity and productivity [17,58,114] in the ideation process. To this end, Metaphoraction aims to assist designers in interactively exploring and comparing possible design idea alternatives as well as constructing and validating plausible design ideas based on the given context.…”
Section: Overview 31 the Components Of Metaphoractionmentioning
confidence: 99%
“…As Nanna Inie and Peter Dalsgaard have rightly pointed out, research contributions about idea development sometimes give very vague definitions of what an idea is. Their overview demonstrates a large variety of idea definitions ranging from specific solutions to suggestions that entirely reframe the problem in question (Inie and Dalsgaard, 2017). While Inie and Dalsgaard’s overview focuses on the definition of an idea, I focus on how an idea is evaluated and on the relationship between briefs, developers and the gatekeepers that make evaluations.…”
Section: Theories About Gatekeeping and Creativitymentioning
confidence: 99%