2020 25th International Conference on Pattern Recognition (ICPR) 2021
DOI: 10.1109/icpr48806.2021.9412538
|View full text |Cite
|
Sign up to set email alerts
|

A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition

Abstract: This paper addresses the problem of recognizing human-human interaction from skeletal sequences. Existing methods are mainly designed to classify single human action. Many of them simply stack the movement features of two characters to deal with human interaction, while neglecting the abundant relationships between characters. In this paper, we propose a novel two-stream recurrent neural network by adopting the geometric features from both single actions and interactions to describe the spatial correlations wi… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(1 citation statement)
references
References 53 publications
0
1
0
Order By: Relevance
“…Li and Leung [23] applied a multiple kernel learning method to an interaction graph constructed from the relative variance of joint relative distances. Two-stream RNNs are proposed in [37,57] where interactions between two persons are modeled by concatenating the 3D coordinates of their corresponding joints, or by augmenting the input sequence with distances between their joints. In [46], Relational Network [51] is extended to automatically infer intra-person and inter-person joint relationships.…”
Section: Two-person Interaction Recognition From 3d Skeleton Sequencesmentioning
confidence: 99%
“…Li and Leung [23] applied a multiple kernel learning method to an interaction graph constructed from the relative variance of joint relative distances. Two-stream RNNs are proposed in [37,57] where interactions between two persons are modeled by concatenating the 3D coordinates of their corresponding joints, or by augmenting the input sequence with distances between their joints. In [46], Relational Network [51] is extended to automatically infer intra-person and inter-person joint relationships.…”
Section: Two-person Interaction Recognition From 3d Skeleton Sequencesmentioning
confidence: 99%