2017
DOI: 10.2196/mental.8571
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A Transmedia Storytelling Intervention With Interactive Elements to Benefit Latinas’ Mental Health: Feasibility, Acceptability, and Efficacy

Abstract: BackgroundLatinos report higher rates of depression and anxiety than US whites but are less likely to receive care. Transmedia storytelling interventions accessible on the Internet via smartphones, tablets, and computers hold promise for reducing reluctance to explore or get help for symptoms because they are private, convenient, and can reach large numbers of people, including Latinas with mental health needs.ObjectiveThe purpose of this study was to examine the feasibility, acceptability, and preliminary eff… Show more

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Cited by 18 publications
(51 citation statements)
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“…Our mixed methods design led to quantitative findings on the feasibility, acceptability, and limited efficacy of the transmedia intervention that have been reported elsewhere [ 2 ]. This qualitative analysis was guided by GT methodology to explore, analyze, describe, and interpret interview data on participants’ perceptions of the main character of the transmedia storyline.…”
Section: Methodsmentioning
confidence: 99%
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“…Our mixed methods design led to quantitative findings on the feasibility, acceptability, and limited efficacy of the transmedia intervention that have been reported elsewhere [ 2 ]. This qualitative analysis was guided by GT methodology to explore, analyze, describe, and interpret interview data on participants’ perceptions of the main character of the transmedia storyline.…”
Section: Methodsmentioning
confidence: 99%
“…Innovative ideas that harness the use of digital storytelling to engage users in mental health interventions involving smartphones, computers, tablets, or other devices merit exploration. Technological apps aimed at early detection, resource use, or Web-based mental health treatment that feature a human character [ 1 , 2 ], embodied conversational agent [ 3 ], virtual agent or coach [ 4 , 5 ], avatar, or fantasy character [ 6 ] can benefit from attention as to how characters affect user engagement. From Mexico [ 7 ] to the United States, photonovelas [ 8 , 9 ], webnovelas [ 10 ], and telenovelas to engage Latinos have been used in story-based research on a variety of physical health–related topics [ 11 - 16 ].…”
Section: Introductionmentioning
confidence: 99%
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