2020
DOI: 10.1109/lra.2020.2969933
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A Transition-Aware Method for the Simulation of Compliant Contact With Regularized Friction

Abstract: Multibody simulation with frictional contact has been a challenging subject of research for the past thirty years. Rigid-body assumptions are commonly used to approximate the physics of contact, and together with Coulomb friction, lead to challenging-to-solve nonlinear complementarity problems (NCP). On the other hand, robot grippers often introduce significant compliance. Compliant contact, combined with regularized friction, can be modeled entirely with ODEs, avoiding NCP solves. Unfortunately, regularized f… Show more

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Cited by 19 publications
(11 citation statements)
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References 21 publications
(27 reference statements)
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“…The formulation of (5) naturally induces a fix point algorithm to solve for λ t+1 t and λ t+1 n . Finally, by fixing the number of fix point iterations to n step (a convergence analysis similar to [15] finds n step ∈ [3,10] to have reasonable computation time and a precision sufficient for most of applications) , λ t+1 t and λ t+1 n can be computed by solving a sequence of optimization problems alternating between a QP and a QCQP (at lines 8 and 10 of Algo. 1).…”
Section: A Solving the Frictional Contact Problemmentioning
confidence: 99%
See 1 more Smart Citation
“…The formulation of (5) naturally induces a fix point algorithm to solve for λ t+1 t and λ t+1 n . Finally, by fixing the number of fix point iterations to n step (a convergence analysis similar to [15] finds n step ∈ [3,10] to have reasonable computation time and a precision sufficient for most of applications) , λ t+1 t and λ t+1 n can be computed by solving a sequence of optimization problems alternating between a QP and a QCQP (at lines 8 and 10 of Algo. 1).…”
Section: A Solving the Frictional Contact Problemmentioning
confidence: 99%
“…Modeling frictional contacts is one of the most challenging aspect of physical simulations given the non-linearity and non-convexity of complementarity constraint and the maximum dissipation principle. These underlying physical laws of rigid contact dynamics are typically simplified (springdamper [10]), approximated [11] or relaxed [12] in classic physics engines. These choices aim to increase computational efficiency but may also result in non-realistic behaviors in simulation [13].…”
mentioning
confidence: 99%
“…With implicit integration, stability theory says we should be able to take large time steps even for very stiff ODEs. However, doing so in practice has proven difficult [14].…”
Section: Introductionmentioning
confidence: 99%
“…modelling. A number of contact models are established [3,4], and rigid-body contact can typically be simulated with the help of special integrators [5,6]. Methods for model-based trajectory planning over contact continue to improve, both optimization- [7] and particle-based [8].…”
Section: Introductionmentioning
confidence: 99%