Digest of Papers. First International Symposium on Wearable Computers
DOI: 10.1109/iswc.1997.629922
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A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment

Abstract: We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems that can support users in their everyday interactions with the world. We introduce an application that presents information about our university's campus, using a head-tracked, see-through, headworn, 3D display, and an untracked, opaque, handheld, 2D display wi… Show more

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Cited by 356 publications
(184 citation statements)
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“…Research related to post-WIMP interfaces [13] has led to the definition of different paradigms for users interacting with a computer system while moving in a real environment. We will consider in particular the augmented [15,21,23] and mixed reality [25,38] paradigms. Figure 19 illustrates the relations between users, computer systems, and real world for different interaction paradigms.…”
Section: Towards a Unified Methodology For Universal Accessmentioning
confidence: 99%
“…Research related to post-WIMP interfaces [13] has led to the definition of different paradigms for users interacting with a computer system while moving in a real environment. We will consider in particular the augmented [15,21,23] and mixed reality [25,38] paradigms. Figure 19 illustrates the relations between users, computer systems, and real world for different interaction paradigms.…”
Section: Towards a Unified Methodology For Universal Accessmentioning
confidence: 99%
“…Virtually all current notebook computers and many PDAs can be configured to accommodate these requirements. Feiner et al (1997) assembled such a prototype mobile ASDS from off-the-shelf equipment.…”
Section: Adapting the System To Mobile Platformsmentioning
confidence: 99%
“…In such applications, real-time constraints are very tight, particularly regarding the rendering cost of the 3D scene and interaction latency. In addition, filtering out of information is critical, since some elements present in the virtual world do not need to be retrieved in the augmented view (given that the user ''sees'' the real thing), while some other elements can simply be represented using tags, as in, e.g., the touring machine of Feiner et al (1997).…”
Section: Constraintbased Simplification Of Hierarchical Datamentioning
confidence: 99%