2001
DOI: 10.1007/3-540-44675-3_8
|View full text |Cite
|
Sign up to set email alerts
|

A Toolkit of Mechanism and Context Independent Widgets

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
10
0

Year Published

2001
2001
2009
2009

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 10 publications
(10 citation statements)
references
References 16 publications
0
10
0
Order By: Relevance
“…We note that most of these works focus on the software architecture modeling. Based on the identification of two levels of abstraction (AIOs and CIOs) [33], they propose conceptual and implementational frameworks for supporting adaptation [22] [20] [10]. But adaptation is limited to the presentation level [20] [10].…”
Section: Comets and The State Of The Artmentioning
confidence: 99%
See 1 more Smart Citation
“…We note that most of these works focus on the software architecture modeling. Based on the identification of two levels of abstraction (AIOs and CIOs) [33], they propose conceptual and implementational frameworks for supporting adaptation [22] [20] [10]. But adaptation is limited to the presentation level [20] [10].…”
Section: Comets and The State Of The Artmentioning
confidence: 99%
“…We keep in mind the issue of legacy systems [20] and the need for integrating multimodality as a means for adaptation [10].…”
Section: Comets and The State Of The Artmentioning
confidence: 99%
“…The AUI approach is similar to research that separates the interactor portion of a user interface into abstract and concrete components [6]. With such separation, different concrete input and output mechanisms can be used depending on user preferences, available resources or the context of the interactor.…”
Section: The Aui Modelmentioning
confidence: 99%
“…By context of use [2], we hereby refer to the combination C of a user U working with a platform P in a given physical environment E: C = <U,P,E>. Although the adaptation in general and the plasticity in particular both consider the three aspects of this context definition, it is noteworthy to observe that the P aspect is the most frequently and extensively researched area (among them are [3], [4], [6], [8], [9], [11], [14][15][16][17][18], [20]): the platform is probably the facet which affects the UI the most immediately and concretely. This is challenging since a UI which was designed for a given platform in mind may no longer fit another one with extended or reduced interaction capabilities if they were not considered before.…”
Section: Introductionmentioning
confidence: 99%
“…The ModelBased UI Development (MB-UIDE) community typically addresses the former aspect by context modeling [2], [4], [14], [17], [20] enriching task and system modeling [6], [15], whereas for the latter, the problem is often characterized as a mapping problem between the models [3], [10], [12], [19]. Thanks to the combination of context modeling and a technique for solving the mapping problem, it is possible to adapt the UI presentation, dialog and/or deployment after a context of use variation [13].…”
Section: Introductionmentioning
confidence: 99%