Proceedings of the Fifth International Conference on Tangible, Embedded, and Embodied Interaction 2010
DOI: 10.1145/1935701.1935783
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A toolkit for tinkering with tangibles & connecting communities

Abstract: In this hands-on Studio, you'll explore Modkit [1], a new toolkit for creating tangible interfaces (e.g., bike handlebars with interactive lights and sounds). Modkit makes it possible for novices and experienced programmers/designers to bring tangibles to life by offering graphical command blocks inspired by the Scratch programming environment [2]. Modkit tools work with the Arduino [3] platform's library of code (such as C/C++) to enable users to participate in a community rich with project ideas and sample f… Show more

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Cited by 5 publications
(4 citation statements)
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“…Coding can be realized in e-textile projects using a variety of methods, ranging from text-based coding environments, like Arduino (Banzi, 2008) to novice-friendly graphical programming block environments that extend Scratch-like functionality toward the programming of physical objects. One such environment is Modkit (Baafi & Millner, 2011), which enables users to drag and drop object blocks (such as "LED," "Button," "Knob," or "Speaker") into semantically functional combinations and assign them to outputs of a microcontroller. Once the program is uploaded to the physical microcontroller, the microcontroller can be stitched into a textile and connected to lights, motors and sensors via circuits stitched from conductive thread.…”
Section: Blending High and Low Tech With E-textilesmentioning
confidence: 99%
“…Coding can be realized in e-textile projects using a variety of methods, ranging from text-based coding environments, like Arduino (Banzi, 2008) to novice-friendly graphical programming block environments that extend Scratch-like functionality toward the programming of physical objects. One such environment is Modkit (Baafi & Millner, 2011), which enables users to drag and drop object blocks (such as "LED," "Button," "Knob," or "Speaker") into semantically functional combinations and assign them to outputs of a microcontroller. Once the program is uploaded to the physical microcontroller, the microcontroller can be stitched into a textile and connected to lights, motors and sensors via circuits stitched from conductive thread.…”
Section: Blending High and Low Tech With E-textilesmentioning
confidence: 99%
“…Several tools have been created that address these problems and fall into two large categories: either general programming languages that are aimed at novices, such as Scratch For Arduino [26] and ModKit [6], or custom tools targeted at a particular application domain, such as dTools [16], aCAPpella [11], CAMP [29], or Activity Designer [18].…”
Section: Existing Tools and Related Workmentioning
confidence: 99%
“…This shared view allows novice programmers to code with the visual blocks, but also allows a more experienced programmer to write code, all with the same environment. Tools that exhibit this property are Lingua Franca (Hague et al, 2003), EsprantoSDK (van Herk et al, 2009), iCATch (Ngai et al, 2010), and ModKit (Baafi and Millner, 2011)…”
Section: Multiple Representationsmentioning
confidence: 99%
“…Li et al, 2004) † † Papier-Mache(Klemmer et al, 2004) † † Lingua Franca (Hague et al, 2003) † ESPrantoSDK (van Herk et al, 2009) † iCATch(Ngai et al, 2010) † TileScript(Warth et al, 2008) † Modkit(Baafi and Millner, 2011) † aCAPpella † Bosu(Parkes and Ishii, 2010) † † CAMP(Khai et al, 2004) † Ubidesigner(Vastenburg et al, 2009) † iCAP(Dey et al, 2006) † GART(Lyons et al, 2007) † CRN Toolbox(Bannach et al, 2008) † VisualRDK(Weis et al, 2007) † Phidgets(Greenberg and Fitchett, 2001) † xTel(Tokuhisa et al, 2009) † iStuff(Ballagas et al, 2003) † PTK(Matthews et al, 2004) †Inspirational Bits (Sundstrom et al, 2011) † User-Friendly Datasheets (Martin et al, 2011) † Ubiwise (Barton and Vijayaraghavan, 2002) † DiaSim ( Jouve et al, 2009) † Tatus (O'Neill et al, 2005)† Calder Toolkit(Lee et al, 2004) …”
mentioning
confidence: 99%