Proceedings of the 10th International Conference on Human Computer Interaction With Mobile Devices and Services 2008
DOI: 10.1145/1409240.1409275
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A tool for video content understanding on mobile smartphones

Abstract: Web-accessible video sites -such as YouTube -currently comprise several of the most trafficked sites in the world. Mobile smartphone penetration is also at an all-time high, as is userappetite for innovative mobile services. This paper anticipates the desire for video content understanding on mobile smartphones by on-the-go users. The implemented tool provides an innovative, compact, visual way for users to use their smartphone to understand the content of a video of interest before download, and the approach … Show more

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Cited by 3 publications
(2 citation statements)
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“…The player can have a competition between a friend with the same application (e.g., to see who can get most points) or with a simulated friend (see Figure 8) within the application. Mobile Tiles [7] (Figure 13) is an advanced mobile application intended to enable non-linear browsing of temporal media -such as biomedical sensor data, charts, radiology imagery, etc. -in a light-weight pixel-efficient manner on mobile smartphones.…”
Section: Janementioning
confidence: 99%
See 1 more Smart Citation
“…The player can have a competition between a friend with the same application (e.g., to see who can get most points) or with a simulated friend (see Figure 8) within the application. Mobile Tiles [7] (Figure 13) is an advanced mobile application intended to enable non-linear browsing of temporal media -such as biomedical sensor data, charts, radiology imagery, etc. -in a light-weight pixel-efficient manner on mobile smartphones.…”
Section: Janementioning
confidence: 99%
“…Over the past several years, the research, intellectual property, prototypes, and pilots that we have built for our internal and external customers have given us a broad perspective in areas such as: interaction, mobile locationbased services [1][5] [6], information mashups [4], mobile user experience, advanced wellness monitoring [3], and advanced visual Web and mobile applications to promote activity and discovery [7] [8]. In this paper we weave lessons from our past work and relevant related work into a larger presentation of visual and interaction design themes in mobile healthcare.…”
Section: Introductionmentioning
confidence: 99%