Abstract:Five case studies on production line design were described to study the effect of an early design support tool. Based on these case studies, the simple, interactive, real-time, medium-fidelity, mixed-reality methodology was not only found to be a good early design stage evaluative tool for ergonomics and workflow, but a teaching tool as well. Despite some drawbacks, such as limited accuracy, mixed-reality simulation appears to be a good compromise between cost and fidelity, especially for small to mediumsized … Show more
“…Some studies actually refer to the concept of fidelity as influencing discussions among participants (Persson et al, 2014), being important in different design phases (Watkins et al, 2008) and being 'good enough' (Hallbeck et al, 2010). However, the connection between the fidelity and the actual identified ergonomics conditions has not been analyzed or defined.…”
Section: Influence Of Media Attributes On Identificationmentioning
confidence: 99%
“…Existing studies on full-scale mock-ups and table-top based models show little consideration in regards to the form of the simulation outcomes, whether being directly applicable in design or challenges to take into account. Few studies define tangible design criteria (Hignett et al, 2010;Villeneuve et al, 2007;Watkins et al, 2008) and assess conditions (Daniellou et al, 2014;Hallbeck et al, 2010;Paquet and Lin, 2003;Ruohomäki, 2003). However, the development of these design criteria and assessment of the conditions are not analyzed in relation to the media fidelity and affordance.…”
Section: Influence Of Media Attributes On Evaluationmentioning
confidence: 99%
“…Physical simulation media such as mock-ups and prototypes are applied for assessing work posture (Sundin et al, 2004), muscular discomfort (Paquet and Lin, 2003), physical layout and spatial conditions (Broberg et al, 2011;Steinfeld, 2004;Watkins et al, 2008). Computer based simulation media such as 3D computer animation and mixed reality have been applied for assessing muscular fatigue (Hallbeck et al, 2010;Perez et al, 2014), repetitive work and critical work sequences (Sundin and Medbo, 2003;Sundin et al, 2004).…”
Section: Introductionmentioning
confidence: 99%
“…The variation in ergonomics conditions indicates that different media support identification and assessment of different ergonomics conditions, which is a common reflection point in the literature (Hallbeck et al, 2010;Paquet and Lin, 2003;Steinfeld, 2004;Sundin and Medbo, 2003;Watkins et al, 2008). In addition, some studies indicate that the media have certain attributes, but these are not reflected upon in relation to the ergonomics conditions or problems actually possible to identify by applying the media.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, some studies indicate that the media have certain attributes, but these are not reflected upon in relation to the ergonomics conditions or problems actually possible to identify by applying the media. The media attributes indicated are the ability of the media to represent the reality (Hallbeck et al, 2010;Steinfeld, 2004;Watkins et al, 2008) and the possible actions the media support (Broberg et al, 2011;Steinfeld, 2004). Within the interaction design field, these attributes are recognized as fidelity (Hall, 2001;Lim et al, 2008) and affordance (Norman, 2002;Turner, 2005).…”
Current application of work system simulation in participatory ergonomics (PE) design includes a variety of different simulation media. However, the actual influence of the media attributes on the simulation outcome has received less attention. This study investigates two simulation media: full-scale mock-ups and table-top models. The aim is to compare, how the media attributes of fidelity and affordance influence the ergonomics identification and evaluation in PE design of hospital work systems. The results illustrate, how the full-scale mock-ups' high fidelity of room layout and affordance of tool operation supports ergonomics identification and evaluation related to the work system entities space and technologies & tools. The table-top models' high fidelity of function relations and affordance of a helicopter view supports ergonomics identification and evaluation related to the entity organization. Furthermore, the study addresses the form of the identified and evaluated conditions, being ether identified challenges or tangible design criteria.
“…Some studies actually refer to the concept of fidelity as influencing discussions among participants (Persson et al, 2014), being important in different design phases (Watkins et al, 2008) and being 'good enough' (Hallbeck et al, 2010). However, the connection between the fidelity and the actual identified ergonomics conditions has not been analyzed or defined.…”
Section: Influence Of Media Attributes On Identificationmentioning
confidence: 99%
“…Existing studies on full-scale mock-ups and table-top based models show little consideration in regards to the form of the simulation outcomes, whether being directly applicable in design or challenges to take into account. Few studies define tangible design criteria (Hignett et al, 2010;Villeneuve et al, 2007;Watkins et al, 2008) and assess conditions (Daniellou et al, 2014;Hallbeck et al, 2010;Paquet and Lin, 2003;Ruohomäki, 2003). However, the development of these design criteria and assessment of the conditions are not analyzed in relation to the media fidelity and affordance.…”
Section: Influence Of Media Attributes On Evaluationmentioning
confidence: 99%
“…Physical simulation media such as mock-ups and prototypes are applied for assessing work posture (Sundin et al, 2004), muscular discomfort (Paquet and Lin, 2003), physical layout and spatial conditions (Broberg et al, 2011;Steinfeld, 2004;Watkins et al, 2008). Computer based simulation media such as 3D computer animation and mixed reality have been applied for assessing muscular fatigue (Hallbeck et al, 2010;Perez et al, 2014), repetitive work and critical work sequences (Sundin and Medbo, 2003;Sundin et al, 2004).…”
Section: Introductionmentioning
confidence: 99%
“…The variation in ergonomics conditions indicates that different media support identification and assessment of different ergonomics conditions, which is a common reflection point in the literature (Hallbeck et al, 2010;Paquet and Lin, 2003;Steinfeld, 2004;Sundin and Medbo, 2003;Watkins et al, 2008). In addition, some studies indicate that the media have certain attributes, but these are not reflected upon in relation to the ergonomics conditions or problems actually possible to identify by applying the media.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, some studies indicate that the media have certain attributes, but these are not reflected upon in relation to the ergonomics conditions or problems actually possible to identify by applying the media. The media attributes indicated are the ability of the media to represent the reality (Hallbeck et al, 2010;Steinfeld, 2004;Watkins et al, 2008) and the possible actions the media support (Broberg et al, 2011;Steinfeld, 2004). Within the interaction design field, these attributes are recognized as fidelity (Hall, 2001;Lim et al, 2008) and affordance (Norman, 2002;Turner, 2005).…”
Current application of work system simulation in participatory ergonomics (PE) design includes a variety of different simulation media. However, the actual influence of the media attributes on the simulation outcome has received less attention. This study investigates two simulation media: full-scale mock-ups and table-top models. The aim is to compare, how the media attributes of fidelity and affordance influence the ergonomics identification and evaluation in PE design of hospital work systems. The results illustrate, how the full-scale mock-ups' high fidelity of room layout and affordance of tool operation supports ergonomics identification and evaluation related to the work system entities space and technologies & tools. The table-top models' high fidelity of function relations and affordance of a helicopter view supports ergonomics identification and evaluation related to the entity organization. Furthermore, the study addresses the form of the identified and evaluated conditions, being ether identified challenges or tangible design criteria.
A qualitative research study was conducted through explorative workshops to better understand the experiences, perceptions, needs, and expectations of the users and potential users of virtual human factors (VHF) tools. Five VHF tools were presented to ergonomists, engineers, and managers who participated in four whole‐day interactive workshops: HF enabled predetermined motion time systems (PMTS), discrete event simulation (DES), complex and simple digital human models (DHM), and virtual reality (VR). Data were collected by note‐takers, digital audio recording, and written feedback. Identified characteristics shared by the tools were organized into 9 categories that act as a motivational or deterring factor for the use of the tool: time, cost, training, difficulty of use, trustworthiness, graphics, flexibility, usefulness, and report presentation. Other tool specific areas of improvement were also identified by participants to help developers improve these design instruments.
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