2008
DOI: 10.1016/j.eswa.2007.06.031
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A time-based approach to effective recommender systems using implicit feedback

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Cited by 159 publications
(82 citation statements)
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“…Research has shown [24] that taking into account time information, i.e., when an item was released and purchased or in our scenario a game was played, may further improve the accuracy of the collaborative filtering based recommender systems. We are currently extending our research on the recommendation of online social games by taking the game play dates into account for the conversion of gaming data to an implicit rating.…”
Section: Discussionmentioning
confidence: 99%
“…Research has shown [24] that taking into account time information, i.e., when an item was released and purchased or in our scenario a game was played, may further improve the accuracy of the collaborative filtering based recommender systems. We are currently extending our research on the recommendation of online social games by taking the game play dates into account for the conversion of gaming data to an implicit rating.…”
Section: Discussionmentioning
confidence: 99%
“…They proposed a latent factor algorithm that addresses the preferenceconfidence paradigm to tailor for implicit feedback recommendations. [12] incorporated temporal information, such as user purchase time and item launch time, to construct pseudo rating data from the user purchase information for collaborative filtering. Instead of simply assigning 1 to the purchased items, a rating function is defined that computes rating values based on the launch time and purchase time of items to reflect the user's preferences to achieve better recommendation accuracy.…”
Section: Related Workmentioning
confidence: 99%
“…An example of explicit behaviors is that a customer tells us which products he like or dislike while implicit behaviors cannot demonstrate users' product preference directly. These implicit behaviors include user purchase patterns, web page visits and web browsing paths [1]. In addition, Lee et al propose that customers of online stores go through four main shopping steps: product impression, click-through patterns, basket placement and purchase [2].…”
Section: Introductionmentioning
confidence: 99%