2005
DOI: 10.1007/bf03181501
|View full text |Cite
|
Sign up to set email alerts
|

A texture-based hardware-independent technique for time-varying volume flow visualization

Abstract: Existing texture-based 3D flow visualization techniques, e.g., volume Line Integral Convolution (LIC), are either limited to steady flows or dependent on special-purpose graphics cards. In this paper we present a texture-based hardware-independent technique for time-varying volume flow visualization. It is based on our Accelerated Unsteady Flow LIC (AUFLIC) algorithm (Liu and Moorhead, 2005), which uses a flow-driven seeding strategy and a dynamic seeding controller to reuse pathlines in the value scattering p… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2008
2008
2022
2022

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 27 publications
(34 reference statements)
0
1
0
Order By: Relevance
“…However, the quality of images produced by such techniques are poor compared to the ray casting approach [12]. It should be noted that in this paper, we focus on dynamic visualization of a static dataset as opposed to time-varying datasets [15]. In ray casting, (Fig.…”
Section: Volume Renderingmentioning
confidence: 99%
“…However, the quality of images produced by such techniques are poor compared to the ray casting approach [12]. It should be noted that in this paper, we focus on dynamic visualization of a static dataset as opposed to time-varying datasets [15]. In ray casting, (Fig.…”
Section: Volume Renderingmentioning
confidence: 99%