2011
DOI: 10.3130/jaabe.10.305
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A Tectonic Approach for Integrating Kinesis with a Building in the Design Process of Interactive Skins

Abstract: Today, interactive architecture plays an increasingly important role in urban milieus. However, in terms of design principles and guidelines in the age of digital architecture, the design and construction of interactive skins has been under-explored. A new design approach to integrate interactive skins and architecture is needed. Certainly skins with interactive and kinetic properties need to be designed and constructed with a new approach for physical and content integration, instead of the traditional design… Show more

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Cited by 9 publications
(3 citation statements)
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“…Today, the application of responsive elements in a building, such as kinetic facades, play an important part in a building's operation. However, the architectural design principles and construction methods of kinetic facades have been under explored (Park et al, 2011;Sharaidin, 2014). Kinetic façades are envelopes designed for high-performance buildings in response to environmental conditions and aesthetics.…”
Section: Kinetic Facadesmentioning
confidence: 99%
“…Today, the application of responsive elements in a building, such as kinetic facades, play an important part in a building's operation. However, the architectural design principles and construction methods of kinetic facades have been under explored (Park et al, 2011;Sharaidin, 2014). Kinetic façades are envelopes designed for high-performance buildings in response to environmental conditions and aesthetics.…”
Section: Kinetic Facadesmentioning
confidence: 99%
“…A tectonic model of interactive media facades with which designers can effectively generate an interactive kinetic media facade was proposed in a pilot study of this research by Park et al (2011). The tectonic model provides a framework for building the media facades with a basic layered structure through their design parameters and their interrelationships (Fig.3.…”
Section: Tectonic Model To Design Motionsmentioning
confidence: 99%
“…This research is the second part of our long-term project to develop a hybrid prototyping environment for interactive kinetic media facade designs that incorporate both software and hardware. As the first part of this long-term research, the design parameters ( Fig.1.) and the tectonic model for effectively constructing media facades were established as a design method through the exploration and classification of different state-of-the-art media facades (Park et al, 2011). Based on the design methodology, a prototype of a multi-agent-based media facade system was provided as software.…”
Section: Introductionmentioning
confidence: 99%