2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH) 2016
DOI: 10.1109/segah.2016.7586254
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A taxonomy for digital badge design in medical technologies

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Cited by 4 publications
(3 citation statements)
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“…The factors influencing gamification in healthcare can be categorized into interface and user components. The interface components include purpose, content, audience, economics, application area, sociality, technology [ 29 ], guidelines, and narrative [ 30 ]. The user components encompass participation [ 30 ], user preference, intention [ 31 ], attention, knowledge, problem-solving competency, memory, and strategy [ 12 ] ( Fig.…”
Section: Resultsmentioning
confidence: 99%
“…The factors influencing gamification in healthcare can be categorized into interface and user components. The interface components include purpose, content, audience, economics, application area, sociality, technology [ 29 ], guidelines, and narrative [ 30 ]. The user components encompass participation [ 30 ], user preference, intention [ 31 ], attention, knowledge, problem-solving competency, memory, and strategy [ 12 ] ( Fig.…”
Section: Resultsmentioning
confidence: 99%
“…For example, how and when students are notified of badges, whether students can view peer badges, and the features and limitations of the badge platform can impact learner interaction with the badge environment, participation, engagement and overall badge experience. Ironing out technical badge implementation challenges prior to implementation (McDaniel, 2016), and testing and adapting after implementation (Pitt et al, 2019) can help to increase success.…”
Section: Discussionmentioning
confidence: 99%
“…This finding confirms that digital badges may not be as effective as a simple "add-on" but may need to be incorporated into deeper and more fundamental changes to instructional design (Stetson-Tiligadas, 2017). Badge taxonomies (McDaniel, 2016) and digital badges possess great synergy with digital game-based learning environments and may contribute to authentic assessment opportunities through these media. Other research suggests badging may be a significant predictor of student self-efficacy and, therefore, learning performance (Yang, Quadir, & Chen, 2016), enabling instructors in online environments to readily identify which students have less self-efficacy and may require greater encouragement.…”
Section: Creating Authenticity In Assessmentmentioning
confidence: 99%