Abstract:Digital gamification has been argued to be a fun and enjoyable method to support English as a Second Language (ESL) and to ease the gap between students' learning and educational practice. This systematic review presents an overview on the use of gamification in learning language skills in ESL classrooms. Furthermore, this review study maps learning experiences of learners and their learning outcomes when they deal with language skills through gamification. For this systematic review, 16 publications dating fr… Show more
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