2021
DOI: 10.3991/ijet.v16i06.18495
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A Systematic Review of Serious Games for Collaborative Learning: Theoretical Framework, Game Mechanic and Efficiency Assessment

Abstract: In recent years, there has been extensive research on serious games for edu-cational purpose. However, the design space for collaboration in games re-mains substantially unexplored. In this study, we systematically reviewed 31 empirical research articles regarding game-based collaborative learning published from 2006 to 2020 and attempted to provide new information about designing serious games for collaborative learning. We surveyed a number of games and investigated their design features that encourage col-l… Show more

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Cited by 28 publications
(28 citation statements)
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“…Both types of roleplaying modules could be seen as collaborative GBL, although it could be argued that the module with pre-service music teachers had a greater gamified component than with the nursing students. Still, in both cases, there are actors involved providing a simulated experience, and the student and the actors worked together to use collaborative GBL skills to arrive at common goals (Wang & Huang, 2021).…”
Section: Roleplaying As Part Of Game-based Learning In Educationmentioning
confidence: 99%
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“…Both types of roleplaying modules could be seen as collaborative GBL, although it could be argued that the module with pre-service music teachers had a greater gamified component than with the nursing students. Still, in both cases, there are actors involved providing a simulated experience, and the student and the actors worked together to use collaborative GBL skills to arrive at common goals (Wang & Huang, 2021).…”
Section: Roleplaying As Part Of Game-based Learning In Educationmentioning
confidence: 99%
“…Although collaborative GBL roleplaying educational modules are less likely to be developed for a higher education student audience, when they are, they are more likely to be developed around certain learning domains. Wang and Huang (2021) recently conducted a comprehensive review of articles reporting on collaborative roleplaying GBL modules intended for education, many of which were implemented in the higher education space. They included 22 papers in their systematic review and in their summary of these papers, certain learning domains were favored over others as the subject of these GBL modules (Wang & Huang, 2021).…”
Section: Roleplaying As Part Of Game-based Learning In Educationmentioning
confidence: 99%
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“…Collaborative learning can improve soft skills such as decision-making, flexibility, and problem-solving [1,2]. In a collaborative learning approach, learners make indi-vidual progress in collaboration with others, collaborating towards a common goal [3].…”
Section: Introductionmentioning
confidence: 99%