2021
DOI: 10.4018/978-1-7998-4739-7.ch012
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A Systematic Review of Gamification Within E-Learning

Abstract: The focus of this study was to review and evaluate the effectiveness of gamification within e-learning platforms. The study deployed systematic literature review methodology to evaluate how effective gamification has been used within e-learning platforms. The study used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses Approach (PRISMA), starting with 366 articles, shifting to a final 34 articles for consideration. It was established that gamification positively influences and enhances lea… Show more

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Cited by 5 publications
(2 citation statements)
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“…These findings correspond to Toda et. al (2018) and Kamunya et. al (2021) and that game design may lead to a negative impact and leaderboards are strongly associated to many negative effects especially performance loss.…”
Section: Qualitative Datamentioning
confidence: 90%
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“…These findings correspond to Toda et. al (2018) and Kamunya et. al (2021) and that game design may lead to a negative impact and leaderboards are strongly associated to many negative effects especially performance loss.…”
Section: Qualitative Datamentioning
confidence: 90%
“…Certain games elements like leaderboard or ranking system should be avoided for its demotivating impacts (Toda et. al., 2018;Kamunya et. al., 2021).…”
Section: Figure 4 Gamification Element-leader Boardmentioning
confidence: 99%