2012
DOI: 10.1016/j.compedu.2012.03.004
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A systematic literature review of empirical evidence on computer games and serious games

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Cited by 2,171 publications
(1,611 citation statements)
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References 59 publications
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“…Data extraction was undertaken using Excel sheets to summarize the papers and classify the serious game impacts on the elderly. The principles and categories of [12] on serious games and [15] on games for elderly people were adopted as guidelines to extract information from previous studies. After that, in the last phase, the reviews were checked by the second author, and if there were disagreements among researchers regarding the coding, the first author mediated the differences.…”
Section: Reviewing Processmentioning
confidence: 99%
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“…Data extraction was undertaken using Excel sheets to summarize the papers and classify the serious game impacts on the elderly. The principles and categories of [12] on serious games and [15] on games for elderly people were adopted as guidelines to extract information from previous studies. After that, in the last phase, the reviews were checked by the second author, and if there were disagreements among researchers regarding the coding, the first author mediated the differences.…”
Section: Reviewing Processmentioning
confidence: 99%
“…The technical aspects of the games for elderly were identified based on the game delivery platform, which we also referred to the categorization of [12]. They were video console, PC, online game, second life, mobile or alternate reality game (ARG) [12].…”
Section: Game Technology Categorizationmentioning
confidence: 99%
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“…A thorough literature review on the positive impacts of gaming in learning, skill enhancement, and engagement settings has been presented by Connolly et al (2013). Their review revealed that gamified learning application and serious games could boost knowledge acquisition, content understanding as well as increase the learner's affection and motivation.…”
Section: Gamified Learningmentioning
confidence: 99%
“…Since playing games has been demonstrated to be highly related to learning, several models have been developed to identify the learning outcomes that can be achieved by playing digital games [39]. As Garris et al [40] stated, the user gets hooked on cognitive processes that are triggered that have been proven to be beneficial for learning.…”
Section: Serious Gamesmentioning
confidence: 99%