2021
DOI: 10.1007/s10639-021-10651-8
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A systematic evaluation of game elements effects on students’ motivation

Abstract: Motivation theory is indispensable when discussing processes of learning. Learners who are motivated can learn almost everything. Students’ motivation is probably one of the most important factors for teacher effectiveness both for engagement in the learning process and high academic performance. To have effective environmental education, it is not only necessary to inform the public about the ocean but also to involve and engage them is essential. Motivation and engagement are some of the most commonly mentio… Show more

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Cited by 39 publications
(22 citation statements)
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References 69 publications
(108 reference statements)
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“…Thus, as revealed by Abdulwahed and Nagy ( 2009 ), virtual laboratories are not only used as a substitute to real/hands-on laboratory but they can also be used to supplement the hands-on laboratory and provide effective and rapid learning outcomes in the respective science subject. This virtual laboratory provided clear and enjoyable learning environment as commented by teachers, students and different stakeholders reported by different researchers (Ardac & Akaygun, 2004 ; Jeschke et al, 2010 ; Özgür, 2020 ; Caprara & Caprara, 2022 ; Leitão et al, 2022 ). For instance, students who started from virtual laboratory seemed to enjoy in the following stages as they were more aware with all stages than other students.…”
Section: Discussionmentioning
confidence: 91%
See 1 more Smart Citation
“…Thus, as revealed by Abdulwahed and Nagy ( 2009 ), virtual laboratories are not only used as a substitute to real/hands-on laboratory but they can also be used to supplement the hands-on laboratory and provide effective and rapid learning outcomes in the respective science subject. This virtual laboratory provided clear and enjoyable learning environment as commented by teachers, students and different stakeholders reported by different researchers (Ardac & Akaygun, 2004 ; Jeschke et al, 2010 ; Özgür, 2020 ; Caprara & Caprara, 2022 ; Leitão et al, 2022 ). For instance, students who started from virtual laboratory seemed to enjoy in the following stages as they were more aware with all stages than other students.…”
Section: Discussionmentioning
confidence: 91%
“…By means of virtual laboratories, students have the opportunity of repeating any incorrect experiments as well as to deepen the intended experiences. Moreover, the interactive nature of such teaching methods which most of them are multimedia and simulations (Bellou et al, 2018 ) offers a clear and enjoyable learning environment (Ardac & Akaygun, 2004 ; Jeschke et al, 2010 ; Caprara & Caprara, 2022 ; Leitão et al, 2022 ). As a result, virtual laboratories are not only used as a substitute to real laboratory but they can also be used to supplement the hands-on laboratory and provide effective and rapid learning outcomes in the respective STEM subjects or courses (Abdulwahed & Nagy, 2009 ).…”
Section: Introductionmentioning
confidence: 99%
“…However, gamification misuse can also take other forms, such as exhibiting off-task behaviors [5], addiction [5,124,127], the development of a speculative or gambling mindset [124], or obsession with undesirable competitions [5,124]. With these examples in mind, most studies suggest that the loss of intrinsic motivation for learning due to the dominance of extrinsic motivation is the main reason for the misuse of gamification [38,72,96,116].…”
Section: Gamification Misuse and Theoriesmentioning
confidence: 99%
“…However, the prototype version with the leaderboard as the main game element was shown to have a substantial effect on the least autonomous motivation level (external regulation). In the recycling context, this could represent only recycling to satisfy an external demand or to receive some reward (Leitão et al 2021). Given this, badges were not used as a contingent reward but rather as a tool for raising the awareness of some of the environmental problems we face and how they arise.…”
Section: Effect Of Different Game Elementsmentioning
confidence: 99%