2019
DOI: 10.4018/978-1-5225-6026-5.ch002
|View full text |Cite
|
Sign up to set email alerts
|

A Systematic Design Model for Gamified Learning Environments

Abstract: This formative research study is an attempt to develop a design model for gamified learning experiences situated in real-life educational contexts. This chapter reports on the overall gamification model with the emphasis on the contexts and their interactions. With this focus, this chapter aims to posit an alternative perspective to existing gamification design praxis in education which mainly focuses on separate game elements, by arguing that designing a gamified learning experience needs a systematic approac… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
1
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 7 publications
(18 citation statements)
references
References 31 publications
0
1
0
1
Order By: Relevance
“…When considering conducive conditions for motivation, psychologically safe environments play a crucial role. These environments allow participants to freely express their opinions and make progress without fear of failure (Aldemir et al, 2019;Kapp, 2012). During gamification procedures, participants experience a sense of satisfaction and positive motivation once they achieve their goals of knowledge or skill mastery (Deterding et al, 2011).…”
Section: Comparing Gamification and Serious Games In Gamified Contextsmentioning
confidence: 99%
See 2 more Smart Citations
“…When considering conducive conditions for motivation, psychologically safe environments play a crucial role. These environments allow participants to freely express their opinions and make progress without fear of failure (Aldemir et al, 2019;Kapp, 2012). During gamification procedures, participants experience a sense of satisfaction and positive motivation once they achieve their goals of knowledge or skill mastery (Deterding et al, 2011).…”
Section: Comparing Gamification and Serious Games In Gamified Contextsmentioning
confidence: 99%
“…Instructors should pay attention to the design of gamified courses based on the principles of gamification. Several influential factors, such as participants' emotional states, course integration, and adaptation, need to be considered (Aldemir et al, 2019).…”
Section: Implications For Designing Gamified Courses In Pedagogical P...mentioning
confidence: 99%
See 1 more Smart Citation
“…Lisansüstü düzeyde harmanlanmış öğrenme modelini temel alan ve öğretmen adaylarını örneklem grubu olarak tercih eden tez çalışmalarını incelendiğinde, 29 adet yüksek lisans tezi (Ersoy, 2003;Dönmez, 2005;Çetiz, 2006;Çolakoğlu, 2009;Şimşek, 2009;Kirişçioğlu, 2009;Çağlar, 2010;Sasa, 2011;Azgur, 2011;Küçük, 2012;Güler, 2013;Hamutoğlu, 2013;Ergül, 2013;Sungur, 2014;Güler, 2014;Kahyaoğlu, 2014;Aldemir, 2015;Kale, 2017;Özdemir, 2019;Koç, 2019;Coşkun, 2020;Yaşar, 2020;Ermiş, 2020) ve 31 adet doktora tezine (Delialioğlu, 2004;Ünsal, 2007;Usta, 2007;Caner, 2009;Cabı, 2009;Yılmaz, 2009;Kocaman Karoğlu, 2009;Ersoy, 2009;Öztürk, 2009;Gedik 2010;Öngöz, 2011;Kalelioğlu,2011;Çardak, 2012;Dişli, 2012;Ateş-Çobanoğlu, 2013;Pesen, 2014;Kuzu, 2014;Döş, 2014;Pala,2014;Kılıç, 2015;Çırak, 2016;…”
Section: Tartişma Ve Sonuçunclassified
“…While the characteristics of a game and its context are important determinants of its effect on learning, the characteristics of the user play an equally important role (Aldemir et al , 2019). It is generally accepted that people have different learning styles and that different styles can affect learning outcomes (Reiff, 1992).…”
Section: A Game Design Theoretical Frameworkmentioning
confidence: 99%