2014 XVI Symposium on Virtual and Augmented Reality 2014
DOI: 10.1109/svr.2014.13
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A System to Interact with CAVE Applications Using Hand Gesture Recognition from Depth Data

Abstract: Human Computer Interaction (HCI) is a fundamental issue for virtual reality environments due to the need for natural approaches and comfortable devices. Such goals can be achieved using hand gestures to interact with the virtual reality engine. This paper presents a real-time system based on hand gesture recognition (HGR) for interaction with CAVE applications. The whole pipeline can be roughly divided into four steps: segmentation, feature extraction for bag-of-features construction, classification through mu… Show more

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Cited by 5 publications
(2 citation statements)
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“…To address this problem, BoF approach has been applied in reducing feature dimensions, redundancy elimination, and extracting global information from local SIFT features [36]. Moreover, the BoF approach has been considered as an efficient method to represent visual contents in hand gesture recognition [37]. The local feature points extracted from SIFT are fed into clustering algorithm to learn visual codebook and then each feature vector is mapped to a visual codeword represented by a sparse histogram.…”
Section: Related Workmentioning
confidence: 99%
“…To address this problem, BoF approach has been applied in reducing feature dimensions, redundancy elimination, and extracting global information from local SIFT features [36]. Moreover, the BoF approach has been considered as an efficient method to represent visual contents in hand gesture recognition [37]. The local feature points extracted from SIFT are fed into clustering algorithm to learn visual codebook and then each feature vector is mapped to a visual codeword represented by a sparse histogram.…”
Section: Related Workmentioning
confidence: 99%
“…Augmented reality applications use a series of artificial intelligence techniques such as: neural networks [14], Vector support machines [9], Machine learning techniques [3], color segmentation [4], to achieve results that increase the user experience in different areas [10] [13], either by mixing reality with the interaction of objects with augmented reality [8] or just by performing projections of images, symbols [7], information or simple lines projections that simulate the possible balls trajectories in the billiard game.…”
Section: Introductionmentioning
confidence: 99%