Proceedings SIBGRAPI'98. International Symposium on Computer Graphics, Image Processing, and Vision (Cat. No.98EX237)
DOI: 10.1109/sibgra.1998.722750
|View full text |Cite
|
Sign up to set email alerts
|

A system's architecture for warping and morphing of graphical objects

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
103
0
1

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 89 publications
(106 citation statements)
references
References 29 publications
0
103
0
1
Order By: Relevance
“…Most of the earlier work in the area focused on image metamorphosis, though a number of approaches have also been proposed for 3D volumetric models and 3D polyhedral models. Surveys of some of these techniques can be found in [17,29]. An extended abstract of this paper appears in [18].…”
Section: Related Workmentioning
confidence: 99%
“…Most of the earlier work in the area focused on image metamorphosis, though a number of approaches have also been proposed for 3D volumetric models and 3D polyhedral models. Surveys of some of these techniques can be found in [17,29]. An extended abstract of this paper appears in [18].…”
Section: Related Workmentioning
confidence: 99%
“…Given any pair of objects so that each vertex of one object corresponds to exactly one vertex of the other object (i.e., objects with one-toone correspondence between vertices), morphing is straightforward 17,18,[27][28][29] : In this case, smooth variations (or 'morphs') between the two objects are produced by smoothly interpolating between the corresponding vertices and normals ( Figure 5). Depending on the pair of objects chosen, morphing will result in new categories or additional children within a category.…”
Section: Additional Methods Of Creating Shape Variation: Digital Morpmentioning
confidence: 99%
“…Wolberg 1990, Magnenat-Thalmann & Thalmann 1990, Gomes et al 1999. Morphing is just the computerized version of a process which is historically well-known in cinematic animation, where a set of 'key frames' is generated by skilled artists, and then the process of 'in-betweening', or filling in the steps between these frames is performed by less skilled artists.…”
Section: Descriptionmentioning
confidence: 99%