International 2005 Computer Graphics
DOI: 10.1109/cgi.2005.1500426
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A system for real-time watercolour rendering

Abstract: A s S T R A C rWe present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through Graphics Processing Unit (GPU) programming, bardware accelerated shadow volumes, and the use of noise for various dif€erent tasks. We manage to circumvent problems found in both previous image space and object space methods by comb… Show more

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Cited by 5 publications
(9 citation statements)
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“…Line integral convolution is applied along the principal curvature directions to render brush-like textures. Burgess et al [2005] created a similar system, using Wyvill noise to create stroke textures. Luft and Deussen [2005] abstract ID images at their boundaries to create flow patterns and edge darkening.…”
Section: Related Workmentioning
confidence: 99%
“…Line integral convolution is applied along the principal curvature directions to render brush-like textures. Burgess et al [2005] created a similar system, using Wyvill noise to create stroke textures. Luft and Deussen [2005] abstract ID images at their boundaries to create flow patterns and edge darkening.…”
Section: Related Workmentioning
confidence: 99%
“…Not long afterwards, Burgess et al [2005] present a procedural combination of object-space and image-space techniques which also takes advantage of the GPU and programmable shaders for its watercolor approximation. While highly inspired by the approach of Lum and Ma [2001], the method developed by Burgess et al approaches watercolor with real-time performance in mind, avoiding the use of Line Integral Convolution.…”
Section: Object-space Approachesmentioning
confidence: 99%
“…Burgess et al [2005] most likely proposed the first approach towards pigment turbulence, by extending the work of Lum and Ma [2001] that used Line-integral Convolution (LIC) [Cabral and Leedom, 1993] to emulate strokes along the ob-ject's surface. Instead of strokes, Burgess et al [2005] aimed to generate textured thickness (pigment turbulence), by distorting Wyvill noise [Wyvill, 1999] along the surface of the geometry. The resulting thickness would then modify the color using the Kubelka Munk color model [Haase and Meyer, 1992].…”
Section: Pigment Turbulencementioning
confidence: 99%
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