1978
DOI: 10.1145/965139.807412
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A system for interactive modeling of physical curved surface objects

Abstract: It is often important to obtain descriptions of existing objects for computer graphics data bases. A system to aid interactive modeling (in three dimensions) of a physical object is described. The system allows a user to fit a bi-cubic parametric spline surface to an object by superimposing stereoscopic views of the computer surface with stereoscopic television views of the object. A 3-D joystick is used to manipulate surface control points while the user views the computed surface as isoparametric contours. … Show more

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Cited by 10 publications
(3 citation statements)
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“…The use of computer graphics hardware for general‐purpose computation has been an area of active research for many years, beginning on machines like the Ikonas [Eng78], the Pixel Machine [PH89], and Pixel‐Planes 5 [FPE*89]. Pixar's Chap [LP84] was one of the earliest processors to explore a programmable SIMD computational organization, on 16‐bit integer data; Flap [LHPL87], described three years later, extended Chap's integer capabilities with SIMD floating‐point pipelines.…”
Section: Gpgpu Applicationsmentioning
confidence: 99%
“…The use of computer graphics hardware for general‐purpose computation has been an area of active research for many years, beginning on machines like the Ikonas [Eng78], the Pixel Machine [PH89], and Pixel‐Planes 5 [FPE*89]. Pixar's Chap [LP84] was one of the earliest processors to explore a programmable SIMD computational organization, on 16‐bit integer data; Flap [LHPL87], described three years later, extended Chap's integer capabilities with SIMD floating‐point pipelines.…”
Section: Gpgpu Applicationsmentioning
confidence: 99%
“…While use of computer graphics hardware for general-purpose computation has been an area of active research for many years (eg [2], [3] [19]), the wide deployment of GPUs in the last several years has resulted in an increase in experimental research with graphics hardware. Some notable work include password cracking [4], artificial neural networks [5], solving partial differential equations (PDEs) [6], line integral convolution and Lagrangian-Eulerian advection [7,8,9], and protein folding (Folding@Home) [10].…”
Section: Gpgpusmentioning
confidence: 99%
“…⇤ GPGPU computing can be nominally traced back to 1978 with the Ikonas Graphics Systems [England, 1978], but GPGPU programming on modern GPUs began around 1999-2000 when NVIDIA released the GeForce 256 [Wu and Liu, 2008].…”
Section: Computingmentioning
confidence: 99%