2022
DOI: 10.1007/s43069-022-00122-2
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A Symbolic Programming Approach to the Rendezvous Search Problem

Abstract: In this paper we solve the rendezvous problem on the line with markers that can be dropped at chosen times when the initial distance D between the players is known. In the case of one marker, the $$M_1$$ M 1 game, the marker is held by player II at the start of the game and, once dropped and found by player I, indicates in which direction player I must move. In the case of two markers, the $$M_2$$ … Show more

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References 37 publications
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