2005
DOI: 10.1007/s00371-005-0287-1
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A survey on participating media rendering techniques

Abstract: Rendering participating media is important for a number of domains, ranging from commercial applications (entertainment, virtual reality) to simulation systems (driving, flying and space simulators) and safety analyses (driving conditions, sign visibility). This article surveys global illumination algorithms for environments including participating media. It reviews both appearance-based and physically-based media methods, including the single scattering and the more general multiple-scattering techniques. The… Show more

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Cited by 143 publications
(94 citation statements)
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“…Monte Carlo methods have been adapted to the needs of this field, sometimes including turbid media [14]. One of the differences between computer graphics and other research areas has been the focus on producing images [13] rather than accurately computing some relevant physical magnitudes.…”
Section: Introductionmentioning
confidence: 99%
“…Monte Carlo methods have been adapted to the needs of this field, sometimes including turbid media [14]. One of the differences between computer graphics and other research areas has been the focus on producing images [13] rather than accurately computing some relevant physical magnitudes.…”
Section: Introductionmentioning
confidence: 99%
“…For more details about global illumination techniques, the reader is invited to refer to (Cerezo et al, 2005). Scattering media rendering techniques are classically divided in three categories : analytic, stochastic and deterministic methods.…”
Section: Previous Workmentioning
confidence: 99%
“…Jensen [16] has presented the photon mapping method for rendering participating media. Cerezo et al [3] have provided a nice survey on rendering participating media. Finally, Geist et al [12] have revised the Lattice-Boltzmann method to render participating media.…”
Section: Introductionmentioning
confidence: 99%