2022
DOI: 10.1111/cgf.14447
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A Survey on Cross‐Virtuality Analytics

Abstract: Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and visual analytics. A broad range of heterogeneous devices across the reality–virtuality continuum, along with respective visual metaphors and analysis techniques, are currently becoming available. The goal of XVA is to enable visual analytics that use transitional and collaborative interfaces to seamlessly integrate different devices and support multiple users. In this work, we take a closer look at XVA and analyse the … Show more

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Cited by 39 publications
(19 citation statements)
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“…The preliminary results indicate positive findings regarding the collaborative analysis and the flexible usage of the tool. The variety of supported devices is a stepping stone towards cross-virtuality analytics [20,27,28].…”
Section: Discussionmentioning
confidence: 99%
“…The preliminary results indicate positive findings regarding the collaborative analysis and the flexible usage of the tool. The variety of supported devices is a stepping stone towards cross-virtuality analytics [20,27,28].…”
Section: Discussionmentioning
confidence: 99%
“…Examples of existing literature exploring this area include work utilizing a mixture of mobile and large-scale displays [27], AR and tabletop displays [49], and VR and desktop displays [28]. Fröhler et al [15] survey and categorize these works as cross-virtuality analytics (XVA)-or more generally cross-virtuality (XV) [2]. The authors define XVA as "systems for data visualization and analysis that seamlessly integrate different visual metaphors and devices along the entire RVC to support multiple users with transitional and collaborative interfaces.…”
Section: Cross-platform Visualizationmentioning
confidence: 99%
“…This gap in common ground, a central design consideration for collaborative visualization [24], widens as the platforms diverge in their physical form factor, display mode, and interaction model. It is particularly problematic when collaborating across the reality-virtuality continuum (RVC) [15]-such as across desktop and virtual reality (VR) head-mounted devices. At the same, engaging multiple device platforms in collaboration is often beneficial [27], especially when combining traditional 2D views with immersive 3D views [28,59].…”
Section: Introductionmentioning
confidence: 99%
“…The advertisement text was posted on multiple platforms dedicated to experiments with online recruitment, such as Immersive Experiences Working Group (2022), Kruusimagi et al (2022), and Prolific (2022). As these platforms are not necessarily popular among VR users, we also advertised our experiment on channels dedicated to open exchanges between VR users, such as the Facebook oculus channel (Meta, 2004) and Reddit (Advance Publications, 2005).…”
Section: Advertising Experimentsmentioning
confidence: 99%