2013
DOI: 10.1007/978-3-642-40273-9_13
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A Survey of the Game “Lights Out!”

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Cited by 13 publications
(7 citation statements)
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“…Another problem which was shown in [6] and [9] (and the references therein) to be NP-hard is to determine the minimal number of steps to turn off all lights when you start with all lights on.…”
Section: Lemma 20 the Symmetric Nearest Codeword Problem Is Np-completementioning
confidence: 99%
See 1 more Smart Citation
“…Another problem which was shown in [6] and [9] (and the references therein) to be NP-hard is to determine the minimal number of steps to turn off all lights when you start with all lights on.…”
Section: Lemma 20 the Symmetric Nearest Codeword Problem Is Np-completementioning
confidence: 99%
“…In particular, conditions are formulated for this particular situation which imply that every initial configuration of lights can be turned off. For a wide historical review of the game and its variants we refer to [9] and the references therein.…”
Section: Introductionmentioning
confidence: 99%
“…• two variations of the Lights-out puzzle game [Fleischer and Yu, 2013], which consists of a 4 by 4 grid of lights that can be turned on and off, and which starts with a random number of lights initially on-toggling any of the lights also toggles every adjacent light-the objective is to turn every light off;…”
Section: Datasetsmentioning
confidence: 99%
“…If there exists an activation pattern P which turns all lights off for a given initial configuration C, then the configuration C is called solvable and P is called a solving pattern for C (we may also say P solves C). If every configuration is solvable, then the graph G is called always solvable (it is also called all parity realizable, always winnable, universally solvable by other authors [2], [12], [11]).…”
Section: Introductionmentioning
confidence: 99%