2014 IEEE 7th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) 2014
DOI: 10.1109/searis.2014.7152797
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A survey of plasticity in 3D user interfaces

Abstract: Plasticity of 3D user interfaces refers to their capabilities to automatically fit to a set of hardware and environmental constraints. This area of research has already been deeply explored in the domain of traditional 2D user interfaces. Besides, during the last decade, interest in 3D user interfaces has grown. Designers find with 3D user interfaces new ways to promote and interact with data, such as e-commerce websites, scientific data visualization, etc. Because of the wide variety of Virtual Reality (VR) a… Show more

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Cited by 11 publications
(9 citation statements)
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“…Regarding the literature review on plasticity presented by Lacoche et al [20], the plasticity property is defined on four dimensions: the adaptation sources, the adaptation targets, the adaptation controller and the adaptation time. D3PART can cover most of the design space problem defined in this previous work.…”
Section: Discussion and Perspectivesmentioning
confidence: 99%
See 1 more Smart Citation
“…Regarding the literature review on plasticity presented by Lacoche et al [20], the plasticity property is defined on four dimensions: the adaptation sources, the adaptation targets, the adaptation controller and the adaptation time. D3PART can cover most of the design space problem defined in this previous work.…”
Section: Discussion and Perspectivesmentioning
confidence: 99%
“…Some solutions exist for the creation of reconfigurable 3D applications [14] or 3D adaptive ones [23], and some recent approaches tend to bring plasticity to 3D with a focus on recasting [16] [21]. A complete survey of plasticity for 3D user interfaces (3DUI)'s is given in [20].…”
Section: Introductionmentioning
confidence: 99%
“…To handle the plasticity property for interaction techniques, our models have to take into account a set of 3D requirements such as some reported by Lacoche et al in [12]:…”
Section: Requirementsmentioning
confidence: 99%
“…Code interoperability and usability continuity has to be guaranteed to be considered as plastic. Plasticity has already been well explored in the field of 2D user interfaces, however it has been reported in [12] that the problem is even larger for 3D and that no solution meets all the plasticity requirements.…”
Section: Introductionmentioning
confidence: 99%
“…Some tools already exist for developing user interfaces that take into account the plasticity property, especially for 2D. However, the problem is even larger for 3D and for now no solution meets all the plasticity requirements [14]. Indeed, during the development of 3D user interfaces, designers and developers have to handle a lot of input and output devices [2], a lot of interaction techniques [2,10], a lot of possible kinds of target users and a lot of ways to present content.…”
Section: Introductionmentioning
confidence: 99%