2015
DOI: 10.1561/0600000065
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A Survey of Photometric Stereo Techniques

Abstract: Reconstructing the shape of an object from images is an important problem in computer vision that has led to a variety of solution strategies. This survey covers photometric stereo, i.e., techniques that exploit the observed intensity variations caused by illumination changes to recover the orientation of the surface. In the most basic setting, a diffuse surface is illuminated from at least three directions and captured with a static camera. Under some conditions, this allows to recover per-pixel surface norma… Show more

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Cited by 90 publications
(44 citation statements)
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References 138 publications
(166 reference statements)
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“…The most straightforward way, and classic way, to extract a single image that conveys object surface information from a MLIC is the albedo visualization. This is a light‐independent view of the low‐frequency (typically constant), spatially‐varying BRDF across the surface [CDG∗18, Woo80, AG15]. Since the albedo removes highlights or other high‐frequency effects that might disturb the underlying content in the visualization, this approach is often used for objects where pigment information is important (e.g., think of a painting inspection).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…The most straightforward way, and classic way, to extract a single image that conveys object surface information from a MLIC is the albedo visualization. This is a light‐independent view of the low‐frequency (typically constant), spatially‐varying BRDF across the surface [CDG∗18, Woo80, AG15]. Since the albedo removes highlights or other high‐frequency effects that might disturb the underlying content in the visualization, this approach is often used for objects where pigment information is important (e.g., think of a painting inspection).…”
Section: Methodsmentioning
confidence: 99%
“…However, this minimal setup leads to undersampling of the reflectance function and missing data due to shadows, so most of the MLIC processing is done with a much larger number of lights uniformly sampling the entire sphere or hemisphere around the scene. Implementations of this approach include large static light‐domes approximating a far‐light condition [MGW01, PSM05, CHI19, HP15, EBB∗11, AIK13], smaller micro‐domes [EBB∗11, FBKR17, Ham15, WVM∗05, PBFS14, VVP∗18, HBMG02] requiring the handling of non‐collimated light‐rays through near‐light or spot‐light models [AG15, PCGG16, HWBC15], or virtual domes made with moving light arcs or robotic arms with a small number of light sources to span the entire hemisphere [MBW∗14, SOSI03, DCCS06]. The known regular arrangement of lights in these solutions, using tens to hundreds of lights, allows methods, user interfaces, and tools to exploit a parameterization of the light space for navigation and/or interpolation (Sec.…”
Section: Introductionmentioning
confidence: 99%
“…13, which are available on the web 4 , show a plaster bust of Beethoven illuminated by three non-coplanar, parallel and uniform light beams. Since the light vectors are provided, these real data are particularly well adapted to the PS3 technique (see Section 2.2).…”
Section: The Recurrent Problem Of Shadowsmentioning
confidence: 99%
“…Among all the photographic 3D-reconstruction techniques, we focus in this work on shape-fromshading (SFS) and photometric stereo (PS), which exploit shading information when one (SFS) or several (PS) sources illuminate the observed object. For a comprehensive overview on these techniques, see the reference book [1] by Horn and Brooks, but also [2] and [3,4] for up-to-date surveys on SFS and PS, respectively.…”
Section: Introductionmentioning
confidence: 99%
“…Current research is focused on subjects with non-Lambertian reflection and/or unknown lighting (Ackermann and Goesele, 2015). In Earth observation the ill-posed formulation of photometry, photoclinometry, has been applied (Peng et al, 2015).…”
Section: Introductionmentioning
confidence: 99%