2018 IEEE 5th International Congress on Information Science and Technology (CiSt) 2018
DOI: 10.1109/cist.2018.8596654
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A Survey of Pedagogical Affordances of Augmented and Virtual Realities Technologies in loT - Based Classroom

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Cited by 6 publications
(7 citation statements)
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“…The analysis of literary sources showed the high contribution of scientists and practitioners in the development of computer applications, the use of virtual and augmented reality technologies, as well as artificial intelligence objects [8][9][10][11][12][13][14][15][16][17][18]. These works have covered many diverse scientific and technical fields, from the development of object detection systems [19], education [20,21], cinematography [22], equipping scientific laboratories [23], solving tourism problems [24], modeling and optimization [25], to gaming applications [26][27][28]. However, not one work presented the process of expanding the possibilities of developing game artificial intelligence.…”
Section: Introductionmentioning
confidence: 99%
“…The analysis of literary sources showed the high contribution of scientists and practitioners in the development of computer applications, the use of virtual and augmented reality technologies, as well as artificial intelligence objects [8][9][10][11][12][13][14][15][16][17][18]. These works have covered many diverse scientific and technical fields, from the development of object detection systems [19], education [20,21], cinematography [22], equipping scientific laboratories [23], solving tourism problems [24], modeling and optimization [25], to gaming applications [26][27][28]. However, not one work presented the process of expanding the possibilities of developing game artificial intelligence.…”
Section: Introductionmentioning
confidence: 99%
“…There have been challenges in using AR and VR, particularly in education. Elkoubaiti and Mrabet (2018) highlighted technological complexity and cost as two of the reasons for low adoption rates. They also highlighted health issues related to using apparatus such as VR HMDs, which were found to generate nausea and eye and head discomfort for some users.…”
Section: Introductionmentioning
confidence: 99%
“…The research of Valentine et al (2021) has suggested how educators can use VR with large classes without the need for investment in or management of a large amount of VR HMD equipment. Elkoubaiti and Mrabet (2018) have also included a challenge that may be potentially more fundamental, relating to classroom control and pedagogy in the use of the technology (p. 339). They suggested that teachers may find incorporating VR and AR experiences within their pedagogical approaches not to be straightforward.…”
Section: Introductionmentioning
confidence: 99%
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“…AR/VR can be used in education to let students interact with digital world to have a better understanding of concepts on its visuals and working making it more interesting for them and helping them in gain knowledge in better way. Revolutionizing the education with AR/VR could be one the major advancements in the 21st Century where the biggest benefit would be for the student where they would be encouraged for more practical based learning through experience and active participations not just by memorization and writing exams [5].…”
Section: Introductionmentioning
confidence: 99%