Abstract:Recent advances in hardware and software for mobile computing have enabled a new breed of mobile augmented reality (AR) systems and applications. A new breed of computing called ‘augmented ubiquitous computing' has resulted from the convergence of wearable computing, wireless networking, and mobile AR interfaces. In this paper, we provide a survey of different mobile and wireless technologies and how they have impact AR. Our goal is to place them into different categories so that it becomes easier to understan… Show more
“…Due to the development of the mobile devices, AR is growing rapidly and is becoming popular through in a variety of areas [2]. However, because of the broad meaning for this term, it is not exactly clear what is meant or intended when people use AR.…”
Abstract. Augmented reality is growing rapidly and supports people in different fields such as education, design, navigation and medicine. However, there is limited discussion about the characteristic features of augmented reality and what is meant by the term. This paper presents five different features: changeability, synchronicity and instant, antecedent, partial one to one and hidden reality. The explanation of each of these features is given follow a consistent structure. The benefits of generating features and future work are described.
“…Due to the development of the mobile devices, AR is growing rapidly and is becoming popular through in a variety of areas [2]. However, because of the broad meaning for this term, it is not exactly clear what is meant or intended when people use AR.…”
Abstract. Augmented reality is growing rapidly and supports people in different fields such as education, design, navigation and medicine. However, there is limited discussion about the characteristic features of augmented reality and what is meant by the term. This paper presents five different features: changeability, synchronicity and instant, antecedent, partial one to one and hidden reality. The explanation of each of these features is given follow a consistent structure. The benefits of generating features and future work are described.
ResumeWe propose an integrated Mixed Reality methodology for recreating ancient daily life that features realistic simulations of animated virtual human actors (clothes, body, skin, face) who augment real environments and re-enact staged storytelling dramas. We aim to go further from traditional concepts of static cultural artifacts or rigid geometrical and 2D textual augmentations and allow for 3D, interactive, augmented historical character-based event representations in a mobile and wearable setup. This is the main contribution of the described work as well as the proposed extensions to AR Enabling technologies: a VR/AR character simulation kernel framework with real-time, clothed virtual humans that are dynamically superimposed on live camera input, animated and acting based on a predefined, historically correct scenario. We demonstrate such a real-time case study on the actual site of ancient Pompeii.
“…2. Excellent review articles focusing on overall aspects of augmented/mixed reality are published by (Azuma et al, 2001), (Hollerer & Feiner, 2004), Papagiannakis et al (2008) and (Zhou et al, 2008).…”
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