2009
DOI: 10.2196/jmir.1192
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A Survey of Health-Related Activities on Second Life

Abstract: Background Increasingly, governments, health care agencies, companies, and private groups have chosen Second Life as part of their Web 2.0 communication strategies. Second Life offers unique design features for disseminating health information, training health professionals, and enabling patient education for both academic and commercial health behavior research.Objectives This study aimed to survey and categorize the range of health-related activities on Second Life; to examine the design attributes of the mo… Show more

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Cited by 166 publications
(104 citation statements)
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References 18 publications
(31 reference statements)
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“…Often providers have only general information about patients' health-related activities or potentially helpful community resources, which at times may lead to care plans that do not approximate the realities in which patients live. The use of Web 2.0 tools and media by providers could enable a level of patient and community centeredness not possible at present, but that is increasingly suggested by reports in the literature as realistic in the near term (Beard, Wilson, Morra, & Keelan, 2009;Weitzel, Smith, de Deugd, & Yates, 2010).…”
Section: The Potential Use Of Social Networking To Enhance Access Andmentioning
confidence: 99%
“…Often providers have only general information about patients' health-related activities or potentially helpful community resources, which at times may lead to care plans that do not approximate the realities in which patients live. The use of Web 2.0 tools and media by providers could enable a level of patient and community centeredness not possible at present, but that is increasingly suggested by reports in the literature as realistic in the near term (Beard, Wilson, Morra, & Keelan, 2009;Weitzel, Smith, de Deugd, & Yates, 2010).…”
Section: The Potential Use Of Social Networking To Enhance Access Andmentioning
confidence: 99%
“…Simulation is a term that covers an increasingly broad range of techniques and technologies 75,[106][107][108][109][110] that share the characteristics of providing the opportunity for experiential learning without exposing patients to risk. 77 Anesthesia was an early leader in simulation for medical education, and the adaptation of Crisis Resource Management from aviation's Crew Resource Management is well described.…”
Section: Simulation-based Educationmentioning
confidence: 99%
“…If exposure to pleasant stimuli in relaxing environments is as successful as evoking fear during deliberately troubling environments, then VR could prove to be an important platform for giving people the resources towards health. Health promotion became a big feature of the computer programme Second Life [77], users were able to interact with bulletin boards, multi-media productions, power points, health videos and links to health related web pages. These groups act similarly to psychoeducation in the sense they offer information and education over illness and disorders [78], and thus promote health.…”
Section: Discussionmentioning
confidence: 99%