2018
DOI: 10.1145/3145534
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A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage

Abstract: A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition e… Show more

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Cited by 572 publications
(318 citation statements)
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References 110 publications
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“…The impact of mobile AR in geography education: achievements, cognitive loads and views of university students [34] Healthcare AR learning environment for physiotherapy education [19] History A survey of augmented, virtual, and mixed reality for cultural heritage [7] Medicine Interactive Anatomy-Augmented Virtual Simulation Training [1] Museum Svevo tour: The design and the experimentation of an AR application for engaging visitors of a literary museum [14] Natural science VR-based value-added visualization of infographic for enhancing learning performance [23] Physics Virtual laboratories in teaching natural sciences: An example of physics courses in university [13] AR: augmented reality; VR: virtual reality. [25].…”
Section: Area Applicationmentioning
confidence: 99%
“…The impact of mobile AR in geography education: achievements, cognitive loads and views of university students [34] Healthcare AR learning environment for physiotherapy education [19] History A survey of augmented, virtual, and mixed reality for cultural heritage [7] Medicine Interactive Anatomy-Augmented Virtual Simulation Training [1] Museum Svevo tour: The design and the experimentation of an AR application for engaging visitors of a literary museum [14] Natural science VR-based value-added visualization of infographic for enhancing learning performance [23] Physics Virtual laboratories in teaching natural sciences: An example of physics courses in university [13] AR: augmented reality; VR: virtual reality. [25].…”
Section: Area Applicationmentioning
confidence: 99%
“…As a result, we have been witnessing a proliferation of community-led cultural heritage endeavours that take advantage of platform solutions (often web-based) to collect, manage, or display cultural heritage [30,67]. Community participation has strongly revolved around digitising manifestations of cultural heritage that are strongly linked with the cultural identity of the participants, such as -among others -islander way of life [30], regional and local cultural distinctiveness [8], traditional dances [32], and indigenous culture [36], while the technology deployed includes Linked Data [8,52], crowdsourcing support systems [52], exergaming [32], wikis [30], and virtual reality [9].…”
Section: Community-centred Cultural Heritage Role Of Technology and mentioning
confidence: 99%
“…Incident light can be modulated spatially across the artwork to add color to faded areas, as was done for a faded Rothko color‐field painting . Augmented reality could also be used . The advantage of these approaches is the presence of the artwork, making these reconstructions appear more realistic…”
Section: Introductionmentioning
confidence: 99%