2006
DOI: 10.1016/j.cviu.2006.08.002
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A survey of advances in vision-based human motion capture and analysis

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Cited by 2,150 publications
(1,182 citation statements)
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References 222 publications
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“…Generative models are very popular in the machine learning community, with many variations in existence [e.g. Roweis and Ghahramani 1999, Bishop 2006, Buxton 2003]. …”
Section: Generativementioning
confidence: 99%
“…Generative models are very popular in the machine learning community, with many variations in existence [e.g. Roweis and Ghahramani 1999, Bishop 2006, Buxton 2003]. …”
Section: Generativementioning
confidence: 99%
“…In short, a significant amount of research has proposed different methods for extracting skeleton from the mesh [4], [7], [8]. However, most of recent research has focused only to draw the line-skeleton in a given model.…”
Section: Motion Capturing and Retargettingmentioning
confidence: 99%
“…The curve-skeleton is useful in shape analysis [6], 3D character animation [7], morphing and shape registration [8], object matching and shape retrieval [9] and surface reconstruction [10].…”
Section: Related Workmentioning
confidence: 99%
“…Many existing approaches [8] rely on previously extracted silhouettes, for instance by background subtraction, and establish correspondences between contour points and points on the model surface. This involves a contour extraction and a matching of the projected surface with the contour.…”
Section: Region Based Pose Trackingmentioning
confidence: 99%
“…Since there are no artificial markers as in marker based tracking systems, one usually assumes a 3D model of the person to be given. A popular representation is a surface model with known joint positions [8]. Multi-view image streams, i.e., images from synchronized and calibrated cameras, are very common to reduce ambiguities.…”
Section: Introductionmentioning
confidence: 99%