The purpose of this study was to analyze the relationship between parents' technology acceptance attitude and the intention to continue using the ICT intervention program using gamification designed for the motor development of children with developmental disabilities. To this end, specifically, the effect of the perceived usefulness(PU) and ease of use(PEU) presented in the technology acceptance model(TAM) on the intention to participate in the program and the moderating effect of the perceived hedonic value were analyzed together. For analysis, a survey was conducted on 95 parents raising children with developmental disabilities. The PU, PEU, and hedonic value of the intervention program were measured. The measured variables were analyzed to see if they had a statistically significant effect on the intention to participate in the program through multiple regression analysis. PU, PEU, and hedonic value were input into the model as the main independent variables, and involvement in children's education, average monthly income of the family, and age of children with disabilities were set as control variables. In addition, to identify the moderating effect of the hedonic value, the interaction terms were sequentially put into the multiple regression analysis model and verified. As a result of the analysis, perceived ease of use, usefulness, and hedonic value all had a positive effect on intention to participate in the program, and it was confirmed that the higher the hedonic value, the stronger the effect of PEU and PU on participation intention. could The results of this study can be expected to play an important role in stabilizing the market for movement intervention programs for children with developmental disabilities, which are currently in the process of innovation, and to have a positive effect of motor skills in many children with development disabilities.