2009
DOI: 10.1007/978-3-642-02771-0_32
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A Study on the Design of Augmented Reality User Interfaces for Mobile Learning Systems in Heritage Temples

Abstract: In order to reduce switching attention and increase the performance and pleasure of mobile learning in heritage temples, the objective of this research was to employ the technology of Augmented Reality (AR) on the user interfaces of mobile devices. Based on field study and literature review, three user interface prototypes were constructed. They both offered two service modes but differed in the location of navigation bars and text display approaches. The results of experiment showed that users preferred anima… Show more

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Cited by 14 publications
(4 citation statements)
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“…For desktop computers, there are different subjects that can be studied: volcanoes (Woods et al, 2004); dinosaurs (Bimber et al, 2001); the relation between the earth and the sun (Shelton & Hedley, 2002); mathematics and geometry (Kaufmann, 2004); how to play billiards (Larsen et al, 2005); organic chemistry (Fjeld et al, 2007); the interior of the human body (Juan et al, 2008); or endangered animals (Juan et al, 2010(Juan et al, , 2011a. For handheld devices, several educational AR applications have also been presented for learning different subjects: heritage temples (Wang et al, 2009); math and literacy skills (O'Shea et al, 2009); or how to recycle (Juan et al, 2011b). For the iPhone, several applications have also been developed: identifying mountains (Karpischek et al, 2009); or cooking (Koh et al, 2010).…”
Section: Motivation and Objectivesmentioning
confidence: 99%
“…For desktop computers, there are different subjects that can be studied: volcanoes (Woods et al, 2004); dinosaurs (Bimber et al, 2001); the relation between the earth and the sun (Shelton & Hedley, 2002); mathematics and geometry (Kaufmann, 2004); how to play billiards (Larsen et al, 2005); organic chemistry (Fjeld et al, 2007); the interior of the human body (Juan et al, 2008); or endangered animals (Juan et al, 2010(Juan et al, , 2011a. For handheld devices, several educational AR applications have also been presented for learning different subjects: heritage temples (Wang et al, 2009); math and literacy skills (O'Shea et al, 2009); or how to recycle (Juan et al, 2011b). For the iPhone, several applications have also been developed: identifying mountains (Karpischek et al, 2009); or cooking (Koh et al, 2010).…”
Section: Motivation and Objectivesmentioning
confidence: 99%
“…As pervasive information technologies, mobiles modify the relation between the visitor and his habitual information ecosystem (de Rosnay, 2000) and can affect the way visitors explore the library and the museum and the way they learn from their objects (Tselios et al , 2008; Wang et al , 2009; Bartneck et al , 2006; Al‐khamayseh et al , 2007; Corbeil and Valdes‐Corbeil, 2007). What separates nomadic devices from more classic desktop devices (desktop computers, multimedia stations, interactive kiosks, etc.)…”
Section: Mobile Devices: Opportunities and Challengesmentioning
confidence: 99%
“…Many AR applications are already created for supporting healthcare [9], learning and education activities [10], [11].…”
Section: Introductionmentioning
confidence: 99%