2015
DOI: 10.9728/dcs.2015.16.6.943
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A study on the Application of Augmented Reality Technology Exhibition Environment

Abstract: In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment.

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Cited by 2 publications
(1 citation statement)
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“…The recent pandemic and associated restrictions on social behaviors and daily activities have provided an important stimulus for developing novel interaction technologies to reduce the impact of social isolation, and reinforce the idea of an integrated "metaverse" that can substitute standard daily activities even in situations of physical isolation and limited mobility. The metaverse has the potential to be applied in a wide range of sectors, including education (Díaz et al, 2020;Locurcio, 2022;Rillig et al, 2022;Suh and Ahn, 2022;Wu and Hung, 2022;Zhang et al, 2022), entertainment and social networking (Bojic, 2022), business (Meepung and Kannikar, 2022), healthcare (Thomason, 2021;Mozumder et al, 2022;Wiederhold, 2022;Yang et al, 2022b), manufacturing (Alpala et al, 2022;Han et al, 2022;Magalhães et al, 2022;Suhail et al, 2022;Yang et al, 2022a), transportation (Njoku et al, 2022;Pamucar et al, 2022), tourism (Allam et al, 2022), military and defense (Baughman, 2022), finance (Bisht et al, 2022;Jung et al, 2022;Katterbauer et al, 2022), real estate (Kun and Zong, 2009;Sulaiman et al, 2020;Nalbant and Uyanik, 2021;Tukur et al, 2022), and tourism (Lee and Kwon, 2017;Napolitano et al, 2017;Kirana, 2021;Allam et al, 2022). There are various techniques and technologies utilized in the development and implementation of the Metaverse (Ning et al, 2021;Mozumder et al, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…The recent pandemic and associated restrictions on social behaviors and daily activities have provided an important stimulus for developing novel interaction technologies to reduce the impact of social isolation, and reinforce the idea of an integrated "metaverse" that can substitute standard daily activities even in situations of physical isolation and limited mobility. The metaverse has the potential to be applied in a wide range of sectors, including education (Díaz et al, 2020;Locurcio, 2022;Rillig et al, 2022;Suh and Ahn, 2022;Wu and Hung, 2022;Zhang et al, 2022), entertainment and social networking (Bojic, 2022), business (Meepung and Kannikar, 2022), healthcare (Thomason, 2021;Mozumder et al, 2022;Wiederhold, 2022;Yang et al, 2022b), manufacturing (Alpala et al, 2022;Han et al, 2022;Magalhães et al, 2022;Suhail et al, 2022;Yang et al, 2022a), transportation (Njoku et al, 2022;Pamucar et al, 2022), tourism (Allam et al, 2022), military and defense (Baughman, 2022), finance (Bisht et al, 2022;Jung et al, 2022;Katterbauer et al, 2022), real estate (Kun and Zong, 2009;Sulaiman et al, 2020;Nalbant and Uyanik, 2021;Tukur et al, 2022), and tourism (Lee and Kwon, 2017;Napolitano et al, 2017;Kirana, 2021;Allam et al, 2022). There are various techniques and technologies utilized in the development and implementation of the Metaverse (Ning et al, 2021;Mozumder et al, 2022).…”
Section: Introductionmentioning
confidence: 99%