Abstract:Low Poly Modeling, as one of the most common abstraction methods, initially emerged to maximize the efficiency of the digital modeling process. Besides decreasing the file size, novel designs may develop by simplifying the 3D objects by low poly modeling. There are various simplification methods via different software. In this paper, polygon reduction algorithms named (i) Decimate-Collapse in Blender 2.80, (ii) ProOptimizer in 3dsMax 2019, and (iii) "Clustering Decimation" in MeshLab 2019 are compared through … Show more
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