Haptics functionality and an immersive environment aid the joint manipulation of objects in virtual reality.Virtual reality technology is used to engage humans in a simulated milieu, typically for the purpose of entertainment, training, or education. The development of supporting hardware and software tools, such as display and interaction devices and physics-simulation libraries, has been accelerating. This is especially obvious for haptics, the application of touch using force, vibration, or motion. These advances affect collaborative virtual environments (CVEs), in which multiple users can work together by interacting with objects in the environment. In such cases, all of the inputs from the participants must be combined in real time to determine an item's behavior. The way this is implemented varies across different virtual reality systems.Several research studies have examined interaction techniques between users in CVEs, especially where they both handle the same object. We constructed the Virtual Dollhouse application to demonstrate what happens in concurrent object manipulation, where several people want to act on an object together: for example, lifting a block at the same time. In this application, two people have to collaborate in building a dollhouse. They are presented with several building blocks, a hammer, and several nails. Network support enables participants in different places to work jointly when interacting with the simulation, and see the results of each other's actions.Manipulating the same object's attributes generates the most events, or changes in the CVE, which need to be communicated throughout the environment. 1 Thus, we focused our study on changes to a single thing's attributes, or situations where the item's reaction depends on the combined inputs of people working together. The first issue we addressed in our research is the effect of haptics on a collaborative interaction. 2 The second is the possibilities for collaboration between users in different types of virtual environments. 3 To address the first issue, we tested versions of Virtual Dollhouse with and without haptics functionality. We made this comparison over the Internet as well as over a local area network. 4 To address the second issue, we examined Virtual Dollhouse use in participants with only a PC and in those with a cave automatic virtual environment (CAVE), an immersive display, 5 as seen in Figure 1. We analyzed the usefulness of the immersive environment to follow up on evidence 6 that it holds the key to effective remote collaboration.With visual and color feedback indicating the status of the object operated on by each user, even during voiceless collaboration between distant places as seen in Figure 2, users could
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