Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare 2016
DOI: 10.4108/eai.16-5-2016.2263327
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A study of elderly people's emotional understanding of prompts given by Virtual Humans

Abstract: This paper presents a study conducted to understand how facial expressions in audiovisual prompts given by virtual humans are understood by elderly people on an emotional level with an aim to design emotionally aligned prompts for persons with cognitive disabilities who often need assistance from a caregiver to complete daily living activities such as washing hands, making food, or getting dressed. Artificially intelligent systems have been developed that can assist in such situations. Our long term aim is to … Show more

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Cited by 4 publications
(2 citation statements)
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“…e female Virtual Human was originally developed for speech and language therapy [46] and has been also used in assistive technology applications [26]. Here, we call her Aria.…”
Section: Game Playmentioning
confidence: 99%
“…e female Virtual Human was originally developed for speech and language therapy [46] and has been also used in assistive technology applications [26]. Here, we call her Aria.…”
Section: Game Playmentioning
confidence: 99%
“…A recent study explored how older adults perceived the emotion expressed in the facial expression of virtual avatars in three emotional dimensions-Evaluation (valance), Potency (power/dominance), and Activity-with significant consensus reached in the first two dimensions. 10 Of those avatars implemented, natural interaction has been achieved using gestures 5 as well as verbal communication. 7 Other studies have explored how to enact intelligent reactive behavior in avatars.…”
Section: Related Workmentioning
confidence: 99%