Furniture carpentry requires plentiful cognitive judgements of views and capability of spatial understanding. For beginners, the idea of spatial geometry in mortice-tenon structure is often hard to comprehend, and being restricted by traditional 2D graphic, lacking basic 3D spatial concept. Yet augmented reality (AR) has already been proven to be capable of geometry training and enhancing conceptual manifestations of 3D space. Through combination of solid controller and virtual 3D subject of AR, dual feedbacks in both senses of touch and vision, this study aims at enhancing beginners' spatial skills in the making of furniture carpentry and further the improvement of carpentry skills. After experiments of each phase, evaluations are done through questionnaires and experts' observations on furniture works. It has proven that AR technique can truly and efficiently solve the perspective problems in complicated and implicit structure and spatial obstacles in furniture carpentry learning for beginners.Index Terms-Augmented reality, carpentry, geometry learning, implicit structure, spatial skills.Meng-Cong Zheng is associate PROFESSOR in the Department of Industrial Design, Taipei University of Science and Technology, and chairs the Design Psychology Laboratory. Also, as a member of design competitions, design journals, and government subsidy schemes program review committee. Research expertise is universal design, design psychology and usability evaluation. My lab team has been working with the enterprise on some product design projects for a long time. The content of the projects extends from the hardware appearance design to the UI/UX design of the user's internal experience. The project results also won many awards in design competitions. We hope to explore the relationship between users, products, and environment, and provide a complete design solution for various industries.