2022
DOI: 10.1002/cav.2069
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A spatial augmented reality based circuit experiment and comparative study with the conventional one

Abstract: How to intuitively illustrate phenomena while retaining good operation experiences is a key issue in experimental learning. Virtual experiments with desktop environments, handheld devices, or headsets can show invisible phenomena for students. However, they are either visuo-tactile inconsistent in space or with heavy physical burdens, causing bad experiences. A spatial augmented reality (SAR) based circuit experiment is developed. It allows students to interact with 3D (three dimensional) printed tangible obje… Show more

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Cited by 2 publications
(1 citation statement)
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“…Some of them only realize the recognition, tracking and rendering of three-dimensional geometry, but cannot interact with it, which greatly reduces the learning effect [2,3]. Some of them need to use additional equipment, such as data gloves, VR glasses or projectors to achieve interactive effects, but this will increase the physical and psychological burden on students and affect the learning experience [4,5,6]. Some of them are app-based and require downloading application software to use, which is inconvenient [7].…”
Section: Introductionmentioning
confidence: 99%
“…Some of them only realize the recognition, tracking and rendering of three-dimensional geometry, but cannot interact with it, which greatly reduces the learning effect [2,3]. Some of them need to use additional equipment, such as data gloves, VR glasses or projectors to achieve interactive effects, but this will increase the physical and psychological burden on students and affect the learning experience [4,5,6]. Some of them are app-based and require downloading application software to use, which is inconvenient [7].…”
Section: Introductionmentioning
confidence: 99%