Abstract:A game soundscape often includes sounds that are triggered by the game logic according to the player's actions and to other real time occurrences. The dynamic nature of such triggering events can lead to a composition that is not necessarily interesting, at a given moment. Following principles from Acoustic Ecology, and specifically the notion of healthy soundscape, we propose a system aiming at the moderation of sounds generated during gameplay in a way that the composition retains its communicational meaning… Show more
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