2006
DOI: 10.1080/09537280600866611
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A social simulation-game to explore future co-ordination in knowledge networks at the Amsterdam Police Force

Abstract: The 32 autonomous neighbourhood teams of the Amsterdam Police Force need to utilise each other's knowledge and expertise to deal with the variety and complexity of their daily work assignments. However, despite the creation of organisation wide knowledge networks, communication, co-ordination and knowledge sharing between the neighbourhood teams is disappointing. We conducted an action research to investigate how co-ordination in the knowledge networks could be improved with the help of information and communi… Show more

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Cited by 10 publications
(8 citation statements)
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“…Deeper insight in the behavior of the system is created by evaluating various operating strategies against each other in one ore multiple scenarios. Gaming-simulation differs from other forms of simulation in that it incorporates roles to be played by participants and game administrators, implying that people and their (goal-directed) interactions become part of the simulation [11]. Gaming-simulation is especially relevant when the "how and why" of the interaction processes between the participants are of interest and when these interactions cannot easily be incorporated in computer simulation models.…”
Section: Exploring Collective Critical Infrastructure Resilience In Smentioning
confidence: 99%
“…Deeper insight in the behavior of the system is created by evaluating various operating strategies against each other in one ore multiple scenarios. Gaming-simulation differs from other forms of simulation in that it incorporates roles to be played by participants and game administrators, implying that people and their (goal-directed) interactions become part of the simulation [11]. Gaming-simulation is especially relevant when the "how and why" of the interaction processes between the participants are of interest and when these interactions cannot easily be incorporated in computer simulation models.…”
Section: Exploring Collective Critical Infrastructure Resilience In Smentioning
confidence: 99%
“…Deeper insight in the behavior of the system is created by evaluating various operating strategies against each other in one ore multiple scenarios. Gaming-simulation differs from other forms of simulation in that it incorporates roles to be played by participants and game administrators, implying that people and their (goal-directed) interactions become part of the simulation (Laere et al 2006). In addition to role descriptions and interaction formats, simulation-games can also include a physical simulation model (a board game, a mock-up, a computer simulation, or any other representation of a physical reality) which the game participants need to interact with.…”
Section: Gaming-simulationmentioning
confidence: 99%
“…Although our conceptual inspiration is shared with the Copenhagen CleanTech Cluster's work we have also employed two innovative approaches that elicit greater depth and enabled higher levels of creativity to be brought out from participants. In this respect the work of van Laere et al (2006) with the Amsterdam Police Force to coordinate and plan future activities is a useful precursor to our own work. The work with the Police Force asked participants to apply a taskactor model and identify individuals, tasks and information flows in their working day (va Laere et al 2006, p.562).…”
Section: Creative Prototypingmentioning
confidence: 99%