Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019) 2019
DOI: 10.33965/celda2019_201911l043
|View full text |Cite
|
Sign up to set email alerts
|

A Smartphone Game to Promote Self-Learning in Chemistry

Abstract: In Thailand, for most students in high school, remembering the periodic table is an important part of learning chemistry and to pass a university entrance examination in their scientific program. As many students live in the bigger city areas in Thailand, most of them encounter the same problems such as limitations on lesson time, and their involvement in a wide range of high school and extra-curricular activities which reduces the student's study time. Self-learning is one method that has been proven to be ef… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
3
0
1

Year Published

2020
2020
2023
2023

Publication Types

Select...
2
1

Relationship

1
2

Authors

Journals

citations
Cited by 3 publications
(4 citation statements)
references
References 9 publications
0
3
0
1
Order By: Relevance
“…Dari yang telah dijelaskan sebelumnya (Shu & Liu, 2019), belajar melalui permainan tujuannya agar siswa tidak merasa bosan atau jenuh pada saat pembelajaran dan menumbuhkan semangat dalam belajar. Berdasarkan penelitian sebelumnya (Saksrisathaporn & Sribunthankul, 2019), game pembelajaran berbasis smartphone terbukti efektif sebagai media pembelajaran yang menunjukkan manfaat sistem pembelajaran berbasis permainan pada pembelajaran mandiri dalam kimia. Demikian pula penelitian yang telah dilakukan oleh Setyawan et al, (2019) menunjukkan bahwa game edukasi daapatmendorong siswa untuk bermain lebih lama, sehingga dapat mempertahankan fokus belajarnya.…”
Section: Pembahasanunclassified
“…Dari yang telah dijelaskan sebelumnya (Shu & Liu, 2019), belajar melalui permainan tujuannya agar siswa tidak merasa bosan atau jenuh pada saat pembelajaran dan menumbuhkan semangat dalam belajar. Berdasarkan penelitian sebelumnya (Saksrisathaporn & Sribunthankul, 2019), game pembelajaran berbasis smartphone terbukti efektif sebagai media pembelajaran yang menunjukkan manfaat sistem pembelajaran berbasis permainan pada pembelajaran mandiri dalam kimia. Demikian pula penelitian yang telah dilakukan oleh Setyawan et al, (2019) menunjukkan bahwa game edukasi daapatmendorong siswa untuk bermain lebih lama, sehingga dapat mempertahankan fokus belajarnya.…”
Section: Pembahasanunclassified
“…Currently, there are many types of games, such as board games, card games, video games, and digital games [14]. These games can be type constructed as an entertainment game, educational game, gamebased learning, gamebased pedagogy simulationbased games, serious games, etc.…”
Section: B Game For Learning and Gamebased Learningmentioning
confidence: 99%
“…10, 2020 the learning skills of students as interactive games enable intuitive content to be delivered directly to students through their devices. However, most education gamebased learning is simple in both graphic and level design [14].…”
Section: B Game For Learning and Gamebased Learningmentioning
confidence: 99%
See 1 more Smart Citation