2019
DOI: 10.1177/0017896919832344
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A smartphone game to prevent HIV among young Kenyans: Household dynamics of gameplay in a feasibility study

Abstract: Objective: mHealth interventions often favour individual-level effects. This is particularly problematic in contexts where social support and shifts in social norms are critical to sustained behaviour change. Mobile digital games represent a promising health education strategy for youth, including in low-resource settings. We sought to better understand the interpersonal and social interactions that can be elicited by digital games for health. Design: We piloted Tumaini, a smartphone game rooted in interactive… Show more

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Cited by 12 publications
(14 citation statements)
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“…Sample sizes ranged from 120 to 25,929 subjects in quantitative studies, 12 to 726 participants in qualitative studies, and 68–800 participants in mixed methods studies. Most of the studies have been conducted in the African countries ( n = 20) ( 30 33 , 37 , 39 43 , 45 , 49 , 53 58 , 60 ), 12 studies conducted in Asia ( 26 , 27 , 29 , 35 , 36 , 38 , 39 , 46 , 51 , 52 , 59 ), three studies conducted in South American countries ( 34 , 38 , 54 ), and one study in North America: Mexico ( 34 ). The methodological qualities of included studies are provided in Tables 1 , 2 .…”
Section: Resultsmentioning
confidence: 99%
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“…Sample sizes ranged from 120 to 25,929 subjects in quantitative studies, 12 to 726 participants in qualitative studies, and 68–800 participants in mixed methods studies. Most of the studies have been conducted in the African countries ( n = 20) ( 30 33 , 37 , 39 43 , 45 , 49 , 53 58 , 60 ), 12 studies conducted in Asia ( 26 , 27 , 29 , 35 , 36 , 38 , 39 , 46 , 51 , 52 , 59 ), three studies conducted in South American countries ( 34 , 38 , 54 ), and one study in North America: Mexico ( 34 ). The methodological qualities of included studies are provided in Tables 1 , 2 .…”
Section: Resultsmentioning
confidence: 99%
“…Most of the studies ( n = 12) identified that the internet is the main source of information for many adolescents and youth in LMICs. Studies reported that SRH information available on the internet increased the SRH knowledge and improved the attitudes toward SRH of participants ( 45 , 46 , 48 , 50 , 53 – 55 , 58 , 60 62 , 65 ). Studies also reported that young girls prefer to use the internet to access SRH information because of its ease of access, low cost, anonymity/privacy, and trustworthiness ( 39 , 40 , 42 , 44 , 45 , 47 49 , 54 – 56 , 59 ).…”
Section: Resultsmentioning
confidence: 99%
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“…Despite this misunderstanding, there were many reports of parent-child communication across a broad range of topics, which are detailed in a separate publication [26].…”
Section: Resultsmentioning
confidence: 99%
“…This resulted in users noticing some bugs and some of the minigame mechanics proving more challenging than intended. These minor usability issues did not appear to affect the overall acceptability of the game or its appeal and, in fact, resulted in additional communication with older family members about the game as they sought help [26]. These issues will be addressed and a full bug test conducted before further game testing as originally planned.…”
Section: Discussionmentioning
confidence: 99%