2006
DOI: 10.1002/cav.137
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A skinning approach for dynamic 3D mesh compression

Abstract: This paper proposes a novel approach for 3D mesh compression, based on a skinning animation technique. The core of the proposed method is a piecewise affine predictor coupled with a skinning model and a DCT representation of the residuals errors. The experimental evaluation shows that the proposed skinning-based encoder outperforms (with bitrates gains from 47% to 67%) GV, RT, MPEG-4/AFX-IC, D3DMC, PCA and Dynapack techniques.

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Cited by 55 publications
(42 citation statements)
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References 13 publications
(13 reference statements)
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“…To reduce the vast required storage involved in 3D animation, Lengyel [1], Collins [12], Mamou [11], and James [13] utilized clustered prediction for compression. Their methods used the calculated affine matrix (between individual frames and a reference frame), to predict the entire animation.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…To reduce the vast required storage involved in 3D animation, Lengyel [1], Collins [12], Mamou [11], and James [13] utilized clustered prediction for compression. Their methods used the calculated affine matrix (between individual frames and a reference frame), to predict the entire animation.…”
Section: Related Workmentioning
confidence: 99%
“…The residual prediction was then compressed using discrete cosine transform (DCT) or quantization. This category of methods leads to improved results for near rigid animation, but produces a great number of errors at boundaries between clusters; unsmooth surfaces must be allotted additional post-processing [11].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Currently, we use the technique of [12], but any similar technique can be used ( [13] for instance). The figure 2 shows one result obtained with this technique.…”
Section: Motion Estimationmentioning
confidence: 99%
“…Mamou at al. [12] introduced a novel technique for compression of mesh animations based on a skinning animation technique. They employ vertex clustering and propose a weighted affine transform in order to exploit inter and intra cluster dependencies for prediction.…”
Section: Related Workmentioning
confidence: 99%