2005
DOI: 10.1007/11587514_19
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A Single (Unified) Shader GPU Microarchitecture for Embedded Systems

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Cited by 8 publications
(3 citation statements)
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“…18.5% of the LUTs were used for a system wrapper, a scalar FP unit from the Xilinx library and the SIMD extension interface. We selected a set of linear algebra benchmarks that would be ideal candidates for vectorization in embedded applications such as media processing [16], sensor array data processing, global positioning systems and beamforming solutions [14]. Several vector and matrix benchmarks are provided in Eigen.…”
Section: Resultsmentioning
confidence: 99%
“…18.5% of the LUTs were used for a system wrapper, a scalar FP unit from the Xilinx library and the SIMD extension interface. We selected a set of linear algebra benchmarks that would be ideal candidates for vectorization in embedded applications such as media processing [16], sensor array data processing, global positioning systems and beamforming solutions [14]. Several vector and matrix benchmarks are provided in Eigen.…”
Section: Resultsmentioning
confidence: 99%
“…In [1] we tested different GPU configurations (unified and non-unified architectures) from a low end GPU to a high end future GPU (current GPUs implement at most 4 or 6 quad fragment shading units). In [2] we inverted the scaling direction and downgraded the simulated architecture to the most basic embedded GPU, configured with a single fragment shader unit doing all the vertex, fragment and triangle shading work.…”
Section: Detailed Attila Gpu Pipelinementioning
confidence: 99%
“…games) like UT2004 and Doom3 in our simulator. Our microarchitecture and simulator are versatile and highly configurable and can be used to evaluate multiple configurations: high-end PC GPUs [1] to embedded GPUs [2] for mobile systems.…”
Section: Introductionmentioning
confidence: 99%