2015
DOI: 10.1007/978-3-319-24589-8_33
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A Simultaneous, Multidisciplinary Development and Design Journey – Reflections on Prototyping

Abstract: This paper proposes a wayfaring approach for the early concept creation stage of development projects that have a very high degree of intended innovation and thus uncertainty. The method is supported by a concrete game design example involving the development of a tangible programming interface for virtual car racing games. We focus onto projects that not only have high degrees of freedom, for example in terms of reframing the problem or iterating the final project vision, but are also complex in nature. For e… Show more

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Cited by 24 publications
(19 citation statements)
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“…A consideration is to find a way to capture what questions motivate each prototype (e.g. 'generative design questions' or 'deep reasoning questions') (Gerstenberg et al, 2015). This could be implemented through simple inputs (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…A consideration is to find a way to capture what questions motivate each prototype (e.g. 'generative design questions' or 'deep reasoning questions') (Gerstenberg et al, 2015). This could be implemented through simple inputs (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…This makes the question of skill retention a fundamental challenge, that is frequently addressed in our research lab. Gerstenberg et al (2015) 2 METHOD TrollLABS is in its core similar to the concept of makerspaces (Jensen et al, 2016), as it is meant to facilitate the making and testing of open-ended ideas and prototypes (Forest et al, 2014). However, as a research laboratory TrollLABS offers a high degree of control when compared to its traditional makerspace counterparts: At any given time, the researchers at the labs have control over who has access, which machines and materials are in use, and which projects are currently being conducted.…”
Section: The Early Stagementioning
confidence: 99%
“…The methodology of iterative prototyping loops, called Wayfaring, is a way to approach complex and unknown problems in engineering design [18]. Development starts with a vision of the required solution, and cannot be solved simply by asking various subject matter experts what the best solutions are for a particular problem.…”
Section: Wayfaring With the Datamentioning
confidence: 99%